https://github.com/trymorez/unity-retro-game-series-01
Unity Retro Game Series - 1
https://github.com/trymorez/unity-retro-game-series-01
csharp game retro-games unity
Last synced: 7 months ago
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Unity Retro Game Series - 1
- Host: GitHub
- URL: https://github.com/trymorez/unity-retro-game-series-01
- Owner: trymorez
- License: mit
- Created: 2025-01-09T10:16:54.000Z (9 months ago)
- Default Branch: main
- Last Pushed: 2025-01-28T09:18:40.000Z (9 months ago)
- Last Synced: 2025-02-04T20:38:22.452Z (8 months ago)
- Topics: csharp, game, retro-games, unity
- Language: C#
- Homepage:
- Size: 42.3 MB
- Stars: 0
- Watchers: 1
- Forks: 0
- Open Issues: 0
-
Metadata Files:
- Readme: README.md
- License: LICENSE
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README
# Space Invader Clone V 1.27
I created a retro arcade game Space Invaders clone using Unity 6.0. My goal was to implement it using Scriptable Objects, Object Pools, and the Observer pattern.
- Recommended Unity version: Unity 6 (6000.0.32f1 and later)
[**[Play Game!!!]**](https://trymorez.github.io/unity-retro-game-series-01/Build/index.html)
## Screenshots

## Version History
**V 1.27 - (2025-01-18)**
- Fixed a bug where the player occasionally continued moving in the original direction after being destroyed**V 1.26 - (2025-01-16)**
- Cleaned up the code and made it easier to read**V 1.25 - (2025-01-15)**
- Fixed a bug where UFOs sometimes would not respawn**V 1.2 - (2025-01-14)**
- UFO has been added to game
- All essential game logic have been implemented**V 1.1 - (2025-01-14)**
- Level data has been implemented using Scriptable Objects**V 1.0 - (2025-01-14)**
- Level progression has been implemented (not completed yet)
- Fixed several bugs related to resource pool management**V 0.9 - (2025-01-13)**
- Now, invaders can attack the player with missiles.
- The player life routine has been implemented (default is 3 lives)**V 0.8 - (2025-01-13)**
- The intro screen has been implemented.
- Fixed a bug where the player's laser sometimes disappears inappropriately.
- Changed the Rigidbody2D of the bunker to static and removed the bunker script (this will improve performance and reduce bugs).**V 0.7 - (2025-01-12)**
- Score and high score implemented**V 0.6 - (2025-01-12)**
- Sound effects have been added
- As the number of invaders decreases, the speed increases.
- Slightly reduced the size of the invader**V 0.5 - (2025-01-11)**
- Animations have been added to invaders
- Invaders now move correctly at the edge of screen**V 0.4 - (2025-01-11)**
- Colors have been applied to the invaders and bunkers
- Testing the basic movement of the invaders**V 0.3 - (2025-01-10)**
- Invaders pool implemented (using dictionary and queue )
- Testing invaders spawning routine
- Testing shooting down invaders routine**V 0.2 - (2025-01-10)**
- Now player ship can fire laser
- Laser object pool impremented
- Partially destructable bunker implemented**V 0.1 - (2025-01-09)**
- First version
- Player ship movement test
- Asset test