https://github.com/tsarikovskiy/Unity3D-DynamicallyLoadingAnimation
:space_invader: Unity3D Loading and unloading animations at runtime (Example)
https://github.com/tsarikovskiy/Unity3D-DynamicallyLoadingAnimation
animation unity unity-scripts unity-tutorial unity2d unity3d
Last synced: 8 months ago
JSON representation
:space_invader: Unity3D Loading and unloading animations at runtime (Example)
- Host: GitHub
- URL: https://github.com/tsarikovskiy/Unity3D-DynamicallyLoadingAnimation
- Owner: tsarikovskiy
- Created: 2015-04-09T10:01:00.000Z (over 10 years ago)
- Default Branch: master
- Last Pushed: 2025-03-05T20:22:55.000Z (10 months ago)
- Last Synced: 2025-04-07T03:11:20.782Z (9 months ago)
- Topics: animation, unity, unity-scripts, unity-tutorial, unity2d, unity3d
- Language: C#
- Homepage:
- Size: 448 KB
- Stars: 100
- Watchers: 10
- Forks: 24
- Open Issues: 1
-
Metadata Files:
- Readme: README.md
- Contributing: CONTRIBUTING.md
Awesome Lists containing this project
README
# Dynamically Loading Animation
Unity3D example project
## This example will help you with optimization memory usage in Unity3D engine.
AnimationLoadManager script load and unload sprites from memory with animation clips at runtime, that very helpful!
There's two simple public methods:
- for loading animation:
``` csharp
animationLoadManager.LoadAnimation(animationClipName, boolName);
```
- for unloading animation from memory when animation is done
```csharp
animationLoadManager.UnloadPreviousLoadAnimation();
```
## Contact
if you have any question feel free to contact me https://twitter.com/s_tsarikovskiy