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https://github.com/tsarikovskiy/unity3d-dynamicallyloadinganimation
:space_invader: Unity3D Loading and unloading animations at runtime (Example)
https://github.com/tsarikovskiy/unity3d-dynamicallyloadinganimation
animation unity unity-scripts unity-tutorial unity2d unity3d
Last synced: about 1 month ago
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:space_invader: Unity3D Loading and unloading animations at runtime (Example)
- Host: GitHub
- URL: https://github.com/tsarikovskiy/unity3d-dynamicallyloadinganimation
- Owner: tsarikovskiy
- Created: 2015-04-09T10:01:00.000Z (over 9 years ago)
- Default Branch: master
- Last Pushed: 2020-09-30T00:40:16.000Z (about 4 years ago)
- Last Synced: 2024-09-23T11:32:10.595Z (about 2 months ago)
- Topics: animation, unity, unity-scripts, unity-tutorial, unity2d, unity3d
- Language: C#
- Homepage:
- Size: 446 KB
- Stars: 98
- Watchers: 11
- Forks: 25
- Open Issues: 2
-
Metadata Files:
- Readme: README.md
- Contributing: CONTRIBUTING.md
Awesome Lists containing this project
README
# Dynamically Loading Animation
Unity3D example project## This example will help you with optimization memory usage in Unity3D engine.
AnimationLoadManager script load and unload sprites from memeory with animation clips at runtime, that very helpful!There's two simple public methods:
- for loading animation:
``` csharp
animationLoadManager.LoadAnimation(animationClipName, boolName);
```
- for unloading animation from memory when animation is done
```csharp
animationLoadManager.UnloadPreviousLoadAnimation();
```###if you have any question feel free to contact me https://twitter.com/s_tsarikovskiy