Ecosyste.ms: Awesome

An open API service indexing awesome lists of open source software.

Awesome Lists | Featured Topics | Projects

https://github.com/tsrberry/uds-proxy

Attempt to proxy the UDS-traffic to another place but failed | understanding how UDS works
https://github.com/tsrberry/uds-proxy

3ds 802-11 nifi nintendo nwm-uds packet proxy python3 scapy uds

Last synced: 2 months ago
JSON representation

Attempt to proxy the UDS-traffic to another place but failed | understanding how UDS works

Awesome Lists containing this project

README

        

# Nifi-Proxy
Attempt to proxy the nifi-traffic to another place but failed | understanding how nifi works

## What is the goal of this project?

I want to understand how Nintendo uses adhoc networks to setup local multiplayer sessions.
In order to challenge my (non-existent) knowledge I want to create a proxy that allows me to play with my friends if they are a room away from me.
This proxy should be able to pick up every Nintendo packet from my console and send it to the other console via LAN and a wifi-adapter.

## What do I know now?

- The host console creates an adhoc network on a specific channel (often 11 or 6)
- Broadcast packets contain information about the Nintendo Adhoc Wifi with country JP
- Beacon frames and data frames are sent all the time while the host is active
- The client sets the host mac as addr3 (bssid) in order to connect to the adhoc network
- While in game the host sends everything to broadcast
- While in game the client sends everything to broadcast with addr3/bssid of the host console

## What do I need to figure out?

- [ ] Are the packets perfectly replicated by the wifi-adapter?
- [ ] Is the linux kernel messing with my packets?
- [ ] How does the client discover potential hosts?

## Further reading:

If you want to read more about my progress, head over to the test-proxy dir. There will be another Readme.md which contains more information about my current progress.