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https://github.com/tunjid/heron

A graceful multiplatform bluesky client
https://github.com/tunjid/heron

architecture architecture-components bluesky-client compose compose-desktop compose-ios coroutines jetpack-datastore jetpack-lifecycle jetpack-room kotlin kotlin-multiplatform-sample kotlinx-coroutines kotlinx-datetime kotlinx-serialization pagination

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A graceful multiplatform bluesky client

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# Heron

Heron is a Jetpack Compose adaptive, reactive and offline-first Bluesky client.

## Download
Get it on Google Play

## Screenshots

| ![Scroll animations](./docs/images/1.gif) | ![Screen transitions](./docs/images/2.gif) | ![Thread diving](./docs/images/3.gif) |
|-------------------------------------------|--------------------------------------------|---------------------------------------|

## UI/UX and App Design

Heron uses [Material design and motion](https://m3.material.io/) and is heavily inspired by the
[Crane](https://m2.material.io/design/material-studies/crane.html) material study.

Libraries:

1. Geometric shapes are created with
the [Jetpack shapes](https://developer.android.com/jetpack/androidx/releases/graphics) graphics
library.
2. UX patterns like pinch to zoom, drag to dismiss, collapsing headers, multipane layouts, and
and so on are implemented with the [Composables](https://github.com/tunjid/composables) library.

## Architecture

This is a
multi-module [Kotlin Multiplatform](https://www.jetbrains.com/help/kotlin-multiplatform-dev/get-started.html)
project targeting Android, iOS and Desktop that follows
the [Android architecture guide](https://developer.android.com/topic/architecture).

For more details about this kind of architecture, take a look at
the [Now in Android sample](https://github.com/android/nowinandroid) repository,
this app follows the same architecture principles it does, and the architecture decisions are very
similar.

There are 6 kinds of modules:

1. `data-*` is the [data layer](https://developer.android.com/topic/architecture/data-layer) of the
app containing models data and repository implementations for reading and writing that data.
Data reads should never error, while writes are queued with a `WriteQueue`.
- [Jetpack Room](https://developer.android.com/jetpack/androidx/releases/room)
is used for persisting data with SQLite.
- Given the highly relational nature of the app, a class called a `MultipleEntitySaver` is
used to save bluesky
network models.
- [Jetpack DataStore](https://developer.android.com/jetpack/androidx/releases/datastore)
is used for blob storage of arbitrary data with protobufs.
- [Ktor](https://ktor.io/) is used for network connections via the
[Ozone at-proto bindings](https://github.com/christiandeange/ozone).
2. `domain-*` is the [domain layer](https://developer.android.com/topic/architecture/domain-layer)
where aggregated business logic lives. This is mostly `domain-timeline` where higher level
abstractions timeline data manipulation exists.
3. `feature-*` contains navigation destinations or screens in the app. Multiple features can
run side by side in app panes depending on the navigation configuration and device screen size.
4. `ui-*` contains standalone and reusable UI components and Jetpack Compose effects for the app
ranging from basic layout to multimedia components for displaying photos and video playback.
5. `scaffold` contains the application state in the `AppState` class, and coordinates app level
UI logic like pane display, drag to dismiss, back previews and so on. It is the entry point to
the multiplatform application
6. `/composeApp` is app module that is the fully assembled app and depends on all other modules.
It offers the entry point to the application for a platform.
It contains several subfolders:
- `commonMain` is for code that’s common for all targets.
- Other folders are for Kotlin code that will be compiled for only the platform indicated in the
folder name.
- `/iosApp` is the entry point for the iOS app.

### Dependency Injection

Dependency injection is implemented with the [Metro](https://github.com/ZacSweers/metro)
library which constructs the dependency graph at build time
and therefore is compile time safe. Assisted injection is used for feature screens to pass
navigation arguments information to the feature. The items in the dependency graph are:

* `NavigationBindings` from feature modules providing Navigation3 `NavEntry` instances per feature.
* Feature `Bindings` from feature modules providing access to the data layer and app scaffold to each module.
* Scaffold `Bindings` providing the `PaneScaffoldState` for building a multi-pane app,
* Data `Bindings` for the data layer.
* An `AppNavigationGraph` for resolving navigation routes.
* An `AppGraph` containing the entire app DI graph.

### Navigation

Navigation uses the [treenav experiment](https://github.com/tunjid/treeNav) to implement
Android [adaptive navigation](https://developer.android.com/develop/ui/compose/layouts/adaptive).
Specifically it uses a `ThreePane` configuration, where up to 3 navigation panes may be shown, with
one reserved for back previews and another for modals. Navigation state is also saved to disk and
persisted across app restarts.

### State production

* State production follows
the [Android guide to UI State Production](https://developer.android.com/topic/architecture/ui-layer/state-production).
* Each feature uses a
single [Jetpack ViewModel](https://developer.android.com/topic/libraries/architecture/viewmodel)
as
the [business logic state holder](https://developer.android.com/topic/architecture/ui-layer/stateholders).
* State is produced in a lifecycle aware way using
the [Jetpack Lifecyle](https://developer.android.com/jetpack/androidx/releases/lifecycle) APIs.
* The `CoroutineScope` for each `ViewModel` is obtained from the composition's
`LocalLifecycleOwner`
* The specifics of producing state over time is implemented with
the [Mutator library](https://github.com/tunjid/Mutator).
* Inputs to the state production pipeline are passed to the mutator in the `inputs` argument, or
derived from an action in `actionTransform`.
* Every coroutine launched is limited to running when the lifecycle of the component displaying
it is resumed. When the lifecyle
is paused, the coroutines are cancelled after 2 seconds:
`SharingStarted.WhileSubscribed(FeatureWhileSubscribed)`.
* Each user `Action` is in a sealed hierarchy, and action parallelism is defined by the
`Action.key`. Actions with different keys run in parallel
while those in the same key are processed sequentially. Each distinct subtype of an `Action`
hierarchy typically has it's own
key unless sequential processing is required for example:
* All subtypes of `Action.Navigation` typically share the same key.
* All subtypes of pagination actions, also share the same key and are processed with
the [Tiling library](https://github.com/tunjid/Tiler).