https://github.com/tuupola/hagl
Hardware Agnostic Graphics Library for embedded
https://github.com/tuupola/hagl
esp-idf esp32 gd32v graphics-library hagl raspberry-pi-pico rp2040
Last synced: 2 months ago
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Hardware Agnostic Graphics Library for embedded
- Host: GitHub
- URL: https://github.com/tuupola/hagl
- Owner: tuupola
- License: mit
- Created: 2018-04-24T13:40:51.000Z (about 7 years ago)
- Default Branch: master
- Last Pushed: 2024-05-03T10:32:46.000Z (about 1 year ago)
- Last Synced: 2024-10-11T22:44:09.113Z (8 months ago)
- Topics: esp-idf, esp32, gd32v, graphics-library, hagl, raspberry-pi-pico, rp2040
- Language: C
- Homepage: https://www.appelsiini.net/tags/hagl/
- Size: 278 KB
- Stars: 306
- Watchers: 13
- Forks: 49
- Open Issues: 17
-
Metadata Files:
- Readme: README.md
- Changelog: CHANGELOG.md
- License: LICENSE
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README
# Hardware Agnostic Graphics Library
HAGL is a lightweight hardware agnostics graphics library. It supports basic geometric primitives, bitmaps, blitting, fixed width fonts. Library tries to stay lightweight but targets reasonably powerful microchips such as ESP32. There is no dynamic allocation.
This can still be considered work in progress. API should be 90% stable.
[](LICENSE)

## Backend
To use HAGL you must provide a backend. The backend must provide atleast a function for putting a pixel. If nothing else is provided all higher level graphical functions will use this function to draw the primitives. While proper documentation is lacking see the example backend implementations for [GD](https://github.com/tuupola/hagl_gd), [SDL2](https://github.com/tuupola/hagl_sdl2), [ESP-IDF (Ilitek, Sitronix, Galaxycore)](https://github.com/tuupola/hagl_esp_mipi), [ESP-IDF (Solomon)](https://github.com/tuupola/hagl_esp_solomon), [Nuclei RISC-V SDK](https://github.com/tuupola/hagl_gd32v_mipi), [Raspberry Pi Pico SDK](https://github.com/tuupola/hagl_pico_mipi) and [Raspberry Pi Pico VGA board](https://github.com/CHiPs44/hagl_pico_vgaboard).
## Usage
High level functions are pretty self explanatory. For example applications see [Pico Effects](https://github.com/tuupola/pico_effects), [ESP Effects](https://github.com/tuupola/esp_effects), [SDL2 Effects](https://github.com/tuupola/sdl2_effects), [ESP GFX](https://github.com/tuupola/esp_gfx), and [GD32V Effects](https://github.com/tuupola/gd32v_effects/).
### Lifecycle
Before you start drawing you should call `hagl_init()`. Some HAL configurations require you to call `hagl_flush()` to update the contents of the screen. Before exiting your program it is good idea to call `hagl_close()`to clean things up.
```c
#include
#includehagl_backend_t *display = hagl_init();
/* Main loop. */
while (1) {
hagl_clear(display);
hagl_load_image(display, 0, 0, "/sdcard/hello.jpg");
hagl_flush(display);
};hagl_close(display);
```### Colors
HAL defines what kind of pixel format is used. Most common is RGB565 which is represented by two bytes. If you are sure you will be using only RGB565 colors you could use the following shortcut to create a random color.
```c
hagl_color_t color = rand() % 0xffff;
```To write portable code which can be run with different pixel formats use the following instead.
```c
uint8_t r = rand() % 255;
uint8_t g = rand() % 255;
uint8_t b = rand() % 255;
hagl_color_t color = hagl_color(display, r, g, b);
```### Put a pixel
```c
for (uint32_t i = 1; i < 100000; i++) {
int16_t x0 = rand() % display->width;
int16_t y0 = rand() % display->height;
hagl_color_t color = rand() % 0xffff;hagl_put_pixel(display, x0, y0, color);
}
```
## Get a pixel
```c
int16_t x0 = rand() % display->width;
int16_t y0 = rand() % display->height;hagl_color_t pixel = hagl_get_pixel(display, x0, y0);
```Note that if requesting coordinates outside the clip window color black is returned. This behaviour is unoptimal and might change in the future.
### Draw a line
```c
for (uint16_t i = 1; i < 1000; i++) {
int16_t x0 = rand() % display->width;
int16_t y0 = rand() % display->height;
int16_t x1 = rand() % display->width;
int16_t y1 = rand() % display->height;
hagl_color_t color = rand() % 0xffff;hagl_draw_line(display, x0, y0, x1, y1, color);
}
```
### Draw a horizontal line
```c
for (uint16_t i = 1; i < 1000; i++) {
int16_t x0 = rand() % (display->width / 2);
int16_t y0 = rand() % display->height;
int16_t x1 = rand() % (display->width / 2);
int16_t width = rand() % (display->width - x0);
hagl_color_t color = rand() % 0xffff;/* First two are aliases. */
hagl_draw_hline(display, x0, y0, width, color);
hagl_draw_hline_xyw(display, x0, y0, width, color);hagl_draw_hline_xyx(display, x0, y0, x1, color);
}
```
### Draw a vertical line
```c
for (uint16_t i = 1; i < 1000; i++) {
int16_t x0 = rand() % display->width;
int16_t y0 = rand() % (display->height / 2);
int16_t y1 = rand() % (display->height / 2);
int16_t height = rand() % (display->height - y0);
hagl_color_t color = rand() % 0xffff;/* First two are aliases. */
hagl_draw_vline(display, x0, y0, height, color);
hagl_draw_vline_xyh(display, x0, y0, height, color);hagl_draw_vline_xyy(display, x0, y0, y1, color);
}
```
### Draw a circle
```c
for (uint16_t i = 1; i < 500; i++) {
int16_t x0 = display->width / 2;
int16_t y0 = display->height / 2;
int16_t radius = rand() % display->width;
hagl_color_t color = rand() % 0xffff;hagl_draw_circle(display, x0, y0, radius, color);
}
```
### Draw a filled circle
```c
for (uint16_t i = 1; i < 500; i++) {
int16_t x0 = rand() % display->width;
int16_t y0 = rand() % display->height;
int16_t radius = rand() % 100;
hagl_color_t color = rand() % 0xffff;hagl_fill_circle(display, x0, y0, radius, color);
}
```
### Draw an ellipse
```c
for (uint16_t i = 1; i < 500; i++) {
int16_t x0 = display->width / 2;
int16_t y0 = display->height / 2;
int16_t rx = rand() % display->width;
int16_t ry = rand() % display->height;
hagl_color_t color = rand() % 0xffff;hagl_draw_ellipse(display, x0, y0, rx, ry, color);
}
```
### Draw a filled ellipse
```c
for (uint16_t i = 1; i < 500; i++) {
int16_t x0 = rand() % display->width;
int16_t y0 = rand() % display->height;
int16_t rx = rand() % display->width / 4;
int16_t ry = rand() % display->height / 4;
hagl_color_t color = rand() % 0xffff;hagl_fill_ellipse(display, x0, y0, rx, ry, color);
}
```
### Draw a triangle
```c
int16_t x0 = rand() % display->width;
int16_t y0 = rand() % display->height;
int16_t x1 = rand() % display->width;
int16_t y1 = rand() % display->height;
int16_t x2 = rand() % display->width;
int16_t y2 = rand() % display->height;
hagl_color_t color = rand() % 0xffff;hagl_draw_triangle(display, x0, y0, x1, y1, x2, y2, color);
```
### Draw a filled triangle
```c
int16_t x0 = rand() % display->width;
int16_t y0 = rand() % display->height;
int16_t x1 = rand() % display->width;
int16_t y1 = rand() % display->height;
int16_t x2 = rand() % display->width;
int16_t y2 = rand() % display->height;
hagl_color_t color = rand() % 0xffff;hagl_fill_triangle(display, x0, y0, x1, y1, x2, y2, color);
```
### Draw a rectangle
```c
for (uint16_t i = 1; i < 50; i++) {
int16_t x0 = rand() % display->width;
int16_t y0 = rand() % display->height;
int16_t x1 = rand() % display->width;
int16_t y1 = rand() % display->height;
int16_t w = rand() % display->width / 2;
int16_t h = rand() % display->height / 2;
hagl_color_t color = rand() % 0xffff;/* First two are aliases. */
hagl_draw_rectangle(display, x0, y0, x1, y1, color);
hagl_draw_rectangle_xyxy(display, x0, y0, x1, y1, color);hagl_draw_rectangle_xywh(display, x0, y0, w, h, color);
}
```
### Draw a filled rectangle
```c
for (uint16_t i = 1; i < 10; i++) {
int16_t x0 = rand() % display->width;
int16_t y0 = rand() % display->height;
int16_t x1 = rand() % display->width;
int16_t y1 = rand() % display->height;
int16_t w = rand() % display->width / 2;
int16_t h = rand() % display->height / 2;
hagl_color_t color = rand() % 0xffff;/* First two are aliases. */
hagl_fill_rectangle(display, x0, y0, x1, y1, color);
hagl_fill_rectangle_xyxy(display, x0, y0, x1, y1, color);hagl_fill_rectangle_xywh(display, x0, y0, w, h, color);
}
```
### Draw a rounded rectangle
```c
for (uint16_t i = 1; i < 30; i++) {
int16_t x0 = rand() % display->width;
int16_t y0 = rand() % display->height;
int16_t x1 = rand() % display->width;
int16_t y1 = rand() % display->height;
int16_t w = rand() % display->width / 2;
int16_t h = rand() % display->height / 2;
int16_t r = 10
hagl_color_t color = rand() % 0xffff;/* First two are aliases. */
hagl_draw_rounded_rectangle(display, x0, y0, x1, y1, r, color);
hagl_draw_rounded_rectangle_xyxy(display, x0, y0, x1, y1, r, color);hagl_draw_rounded_rectangle_xywh(display, x0, y0, w, h, r, color);
}
```
### Draw a filled rounded rectangle
```c
for (uint16_t i = 1; i < 30; i++) {
int16_t x0 = rand() % display->width;
int16_t y0 = rand() % display->height;
int16_t x1 = rand() % display->width;
int16_t y1 = rand() % display->height;
int16_t w = rand() % display->width / 2;
int16_t h = rand() % display->height / 2;
int16_t r = 10
hagl_color_t color = rand() % 0xffff;/* First two are aliases. */
hagl_fill_rounded_rectangle(display, x0, y0, x1, y1, r, color);
hagl_fill_rounded_rectangle_xyxy(display, x0, y0, x1, y1, r, color);hagl_fill_rounded_rectangle_xyxy(display, x0, y0, w, h, r, color);
}
```
### Draw a polygon
You can draw polygons with unlimited number of vertices which are passed as an array. Pass the number of vertices as the first argument.
```c
int16_t x0 = rand() % display->width;
int16_t y0 = rand() % display->height;
int16_t x1 = rand() % display->width;
int16_t y1 = rand() % display->height;
int16_t x2 = rand() % display->width;
int16_t y2 = rand() % display->height;
int16_t x3 = rand() % display->width;
int16_t y3 = rand() % display->height;
int16_t x4 = rand() % display->width;
int16_t y4 = rand() % display->height;
hagl_color_t color = rand() % 0xffff;
int16_t vertices[10] = {x0, y0, x1, y1, x2, y2, x3, y3, x4, y4};hagl_draw_polygon(display, 5, vertices, color);
```
### Draw a filled polygon
You can draw filled polygons with up to 64 vertices which are passed as an array. First argument is the number of vertices. Polygon does **not** have to be concave.
```c
int16_t x0 = rand() % display->width;
int16_t y0 = rand() % display->height;
int16_t x1 = rand() % display->width;
int16_t y1 = rand() % display->height;
int16_t x2 = rand() % display->width;
int16_t y2 = rand() % display->height;
int16_t x3 = rand() % display->width;
int16_t y3 = rand() % display->height;
int16_t x4 = rand() % display->width;
int16_t y4 = rand() % display->height;
hagl_color_t color = rand() % 0xffff;
int16_t vertices[10] = {x0, y0, x1, y1, x2, y2, x3, y3, x4, y4};hagl_fill_polygon(display, 5, vertices, color);
```
### Put a single char
The library supports Unicode fonts in fontx format. It only includes three fonts by default. You can find more at [tuupola/embedded-fonts](https://github.com/tuupola/embedded-fonts) and [CHiPs44/fontx2-fonts](https://github.com/CHiPs44/fontx2-fonts) repositories.
```c
for (uint16_t i = 1; i < 10000; i++) {
int16_t x0 = rand() % display->width;
int16_t y0 = rand() % display->height;
hagl_color_t color = rand() % 0xffff;
char code = rand() % 255;hagl_put_char(display, code, x0, y0, color, font8x8);
}
```
### Put a string
The library supports Unicode fonts in fontx format. It only includes three fonts by default. You can find more at [tuupola/embedded-fonts](https://github.com/tuupola/embedded-fonts) repository.
```c
for (uint16_t i = 1; i < 10000; i++) {
int16_t x0 = rand() % display->width;
int16_t y0 = rand() % display->height;
hagl_color_t color = rand() % 0xffff;hagl_put_text(display, u"YO! MTV raps.", x0, y0, color, font6x9);
}
```
### Blit a bitmap
Blit copies a [bitmap](https://github.com/tuupola/hagl/blob/master/bitmap.c) to the screen. This example uses a glyph bitmap which is extracted from a font.
```c
hagl_bitmap_t bitmap;
bitmap.buffer = (uint8_t *) malloc(6 * 9 * sizeof(hagl_color_t));for (uint16_t i = 1; i < 20000; i++) {
int16_t x0 = rand() % display->width;
int16_t y0 = rand() % display->height;
hagl_color_t color = rand() % 0xffff;
uint16_t code = rand() % 0xffff;
hagl_get_glyph(display, code, color, &bitmap, font6x9);/* These two are aliases. */
hagl_blit(display, x0, y0, &bitmap);
hagl_blit_xy(display, x0, y0, &bitmap);
}
```
### Blit a bitmap scaled up or down
Scale blit copies and scales a [bitmap](https://github.com/tuupola/hagl/blob/master/bitmap.c) to the surface. This example uses a glyph bitmap which is extracted from a font.
```c
hagl_bitmap_t bitmap;
bitmap.buffer = (uint8_t *) malloc(6 * 9 * sizeof(hagl_color_t));for (uint16_t i = 1; i < 20000; i++) {
int16_t x0 = rand() % display->width;
int16_t y0 = rand() % display->height;
hagl_color_t color = rand() % 0xffff;
uint16_t code = rand() % 0xffff;
hagl_get_glyph(display, code, color, &bitmap, font6x9);/* These two examples do the same thing. */
hagl_blit_xywh(display, x0, y0, 24, 36, &bitmap);
hagl_blit_xyxy(display, x0, y0, x0 + 23, y0 + 35, &bitmap);
}
```
### Clip window
You can restrict the area of drawing by setting a clip window.
```c
hagl_set_clip(display, 0, 40, display->width, display->height - 40);for (uint16_t i = 1; i < 500; i++) {
int16_t x0 = rand() % display->width;
int16_t y0 = rand() % display->height;
int16_t radius = rand() % 100;
hagl_color_t color = rand() % 0xffff;hagl_fill_circle(display, x0, y0, radius, color);
}
````
## License
The MIT License (MIT). Please see [License File](LICENSE.md) for more information.