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https://github.com/txt231/vext-football
some shitty football kinda mod for vu
https://github.com/txt231/vext-football
venice-unleashed
Last synced: 15 days ago
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some shitty football kinda mod for vu
- Host: GitHub
- URL: https://github.com/txt231/vext-football
- Owner: txt231
- Created: 2020-08-03T13:48:25.000Z (over 4 years ago)
- Default Branch: master
- Last Pushed: 2020-08-18T15:03:07.000Z (over 4 years ago)
- Last Synced: 2024-01-11T06:11:10.836Z (about 1 year ago)
- Topics: venice-unleashed
- Language: Lua
- Homepage:
- Size: 7.81 KB
- Stars: 0
- Watchers: 1
- Forks: 0
- Open Issues: 0
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Metadata Files:
- Readme: README.md
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README
# VEXT-Football
some simple football mod, now with ghetto syncing included!
Code is kinda shitty tho, and i dont think the style is consistent, but oh well...
# How it works
creates a custom entitiy, with a invisible collision ball as the havok data and Red_Glow for shader (probably exists some better shaders)
Spawn is triggered by a client. The client becomes the host of the ball, and updates the ball for the rest of the players
# Keybinds
B - spawns a synced ball
N - spawns a local ball# Figure out maybe
- possibly spawn a staticmodelentity version of the ball on the server so theres some form of collision. Right now you can just walk through the ball like its nothing
- custom MeshVariationDB (might be able to add one to the partition)# Issues
- no proper unloading, can crash your game if you do stuff (freezes your game on disconnect on newer vu versions, prod works fine for now)
- syncing is heavily ping dependent
- bad collisions can puncture the ball and dissapears. might cause a crash if someone else punctures your ball :(
- sends alot of updates, not good for performance and lots of players.
- collisioncallback doesnt react on bullets, which i want... might have to do some event callback or something as well# Some stolen codenz
- stole some bundle mounting stuff from @Powback, you see it in `Shared/__init__`