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https://github.com/txt2u/nengine
Nengine is an open-source, Rust-powered game engine designed for flexibility, performance, and ease of use. Built to simplify 3D game development while offering advanced control over rendering and physics, it supports both OpenGL and Vulkan (future integration).
https://github.com/txt2u/nengine
3d agpl egui engine fast game-engine glfw glfw3 linux macos math opengl physics rust vulkan windows
Last synced: 2 months ago
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Nengine is an open-source, Rust-powered game engine designed for flexibility, performance, and ease of use. Built to simplify 3D game development while offering advanced control over rendering and physics, it supports both OpenGL and Vulkan (future integration).
- Host: GitHub
- URL: https://github.com/txt2u/nengine
- Owner: txt2u
- License: agpl-3.0
- Created: 2024-09-08T21:46:31.000Z (4 months ago)
- Default Branch: main
- Last Pushed: 2024-10-14T23:14:45.000Z (3 months ago)
- Last Synced: 2024-10-31T22:31:20.797Z (2 months ago)
- Topics: 3d, agpl, egui, engine, fast, game-engine, glfw, glfw3, linux, macos, math, opengl, physics, rust, vulkan, windows
- Language: Rust
- Homepage: https://nengine.dev
- Size: 15.9 MB
- Stars: 3
- Watchers: 1
- Forks: 0
- Open Issues: 0
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Metadata Files:
- Readme: README.md
- License: LICENSE
Awesome Lists containing this project
README
# Nengine
**Nengine** is a modern 3D game engine built in Rust, focusing on performance, flexibility, and future scalability. This engine is designed to support advanced rendering, physics, and game mechanics, with a clean, efficient codebase aimed at both beginners and experienced developers.
## Key Features
- **Rendering API**: Initial focus on **OpenGL** with plans to integrate **Vulkan** in the future.
- **Physics Engine**: Powered by **Physsol** for fast and accurate 2D/3D physics.
- **Math Library**: Uses **nalgebra** for advanced linear algebra and 3D math operations.
- **Entity Component System (ECS)**: Built on **hecs** for efficient entity and data management.
- **Model Loader**: Custom Implemented to support OBJ, FBX, USDZ, GLB, GLTF, DAE and STL.
- **GUI Framework**: Integrated **egui** for immediate-mode graphical user interfaces.
- **Cross-Platform Support**: Initial support planned for **Windows**, **Linux**, and **macOS**.## Roadmap & Feature Checklist
- [ ] OpenGL rendering pipeline
- [ ] Basic GUI (egui) (HIGHEST-PRIORITY)
- [x] Scripting integration (e.g., Lua, Typescript (Maybe, C++))
- [ ] Basic OBJ/GLTF model loading (From textures and materials to lighting, Advanced lighting.)
- [ ] Entity Component System integration (using HECS crate)
- [ ] Physics engine integration (Physsol)
- [ ] Vulkan rendering support
- [ ] Scene management system
- [ ] Skeletal animation system
- [ ] Particle system
- [x] Sound engine (WORKING ON IT STILL)
- [ ] Networking support
- [ ] Post Processing & VFX## Supported Platforms
- **Windows**
- **Linux**
- **macOS**## Contribution
This project is in its early stages, and contributions are welcome! Please submit any issues, suggestions, or pull requests to help improve the engine.
## License
Nengine is licensed under the **AGPL-3.0**. For more details, please look at the [LICENSE](LICENSE) file.
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Nengine is currently in development stage, without any completed features or examples, and not recommended at all for uses other than educational purposes.