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https://github.com/tyfkda/paraboloid_shadow_envmap


https://github.com/tyfkda/paraboloid_shadow_envmap

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README

          

Point Light Shadow & Envmap
===========================

![Point Light Shadow & Envmap](ss.jpg)

ブログ記事:[【WebGPU】全方位影と映り込みと - Kludge Factory](https://tyfkda.github.io/blog/2023/11/29/paraboloid-shadow-envmap.html)

![G-buffer, shadowmap & envmap](gbuf.jpg)

#### 動画

[![点光源の全方位影&動的環境マッピング on WebGPU](http://img.youtube.com/vi/NhdNzQr6sS4/0.jpg)](https://youtu.be/NhdNzQr6sS4)

### 参考

* ベースにするリポジトリ:[Deferred Rendering & Shadow Mapping](https://github.com/tyfkda/deferred_shadow_mapping)
* [Game Programming - Dual Paraboloid Shadow Mapping](http://gamedevelop.eu/en/tutorials/dual-paraboloid-shadow-mapping.htm)
* [t-pot『動的双放物面環境マッピング』](https://t-pot.com/program/55_dpem/index.html)