https://github.com/ubavic/mobius-shader
Möbius transformations in GLSL
https://github.com/ubavic/mobius-shader
complex-numbers mathematics projective-geometry shader
Last synced: 5 months ago
JSON representation
Möbius transformations in GLSL
- Host: GitHub
- URL: https://github.com/ubavic/mobius-shader
- Owner: ubavic
- License: bsd-3-clause
- Created: 2021-10-31T11:57:54.000Z (over 4 years ago)
- Default Branch: main
- Last Pushed: 2021-10-31T12:35:03.000Z (over 4 years ago)
- Last Synced: 2025-10-11T02:58:40.629Z (9 months ago)
- Topics: complex-numbers, mathematics, projective-geometry, shader
- Language: GLSL
- Homepage:
- Size: 67.4 KB
- Stars: 6
- Watchers: 1
- Forks: 0
- Open Issues: 0
-
Metadata Files:
- Readme: README.md
- License: LICENSE
Awesome Lists containing this project
README
# Möbius shader
Simple GLSL ES fragment shader for rendering Möbius transformations.

## Usage
You can directly paste the content of `main.glsl` to [The Book of Shaders Editor](https://thebookofshaders.com/edit.php).
Usage with other shader editors requires little tweaking (renaming uniforms, etc...)
For explanation of Möbius transformations classification, check this [article](https://fritzm.github.io/moebius.html) by Fritz Mueller.