https://github.com/uberfig/lan-discovery-lobby
Godot multiplayer lobby demo modified to allow players to find and connect to lobbies on their LAN
https://github.com/uberfig/lan-discovery-lobby
Last synced: 3 months ago
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Godot multiplayer lobby demo modified to allow players to find and connect to lobbies on their LAN
- Host: GitHub
- URL: https://github.com/uberfig/lan-discovery-lobby
- Owner: uberfig
- License: other
- Created: 2021-08-05T12:13:58.000Z (almost 5 years ago)
- Default Branch: main
- Last Pushed: 2021-08-17T17:48:07.000Z (almost 5 years ago)
- Last Synced: 2025-03-13T10:42:53.975Z (over 1 year ago)
- Language: GDScript
- Size: 42 KB
- Stars: 1
- Watchers: 1
- Forks: 1
- Open Issues: 0
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Metadata Files:
- Readme: README.md
- License: LICENSE
Awesome Lists containing this project
README
This project is the lobby system from the [Bomberman demo](https://godotengine.org/asset-library/asset/139) combined with the [lan discovery plugin](https://github.com/Wavesonics/LANServerBroadcast) made to be plug-and-play to aid in learning Godot's networking capabilities
If you would like to test this out there is a [compiled demo](https://figroot.itch.io/godot-discovery-lobby) on Itch
Plug-And-play
=============
To use this in your own projects you just need to copy the lobby file and the plugin file into your project's file, then make gamestate.gd a singleton and enable the plugin. You can then change the scene gamestate.gd instances in the start game function with your project's main scene