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https://github.com/udoprog/audio

A crate for working with audio in Rust
https://github.com/udoprog/audio

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A crate for working with audio in Rust

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# audio

[github](https://github.com/udoprog/audio)
[crates.io](https://crates.io/crates/audio)
[docs.rs](https://docs.rs/audio)
[build status](https://github.com/udoprog/audio/actions?query=branch%3Amain)

A crate for working with audio in Rust.

This is made up of several parts, each can be used independently of each
other:

* [audio-core] - The core crate, which defines traits that allows for
interacting with audio buffers independent of their layout in memory.
* [audio] - This crate, which provides a collection of high-quality audio
buffers which implements the traits provided in [audio-core].
* [audio-device] - A crate for interacting with audio devices in idiomatic
Rust.
* [audio-generator] - A crate for generating audio.

Audio buffers provided by this crate have zero or more channels that can be
iterated over. A channel is simply a sequence of samples. The samples within
each channel at one moment in time are a frame. A buffer can store channels
in various ways in memory, as detailed in the next section.


## Buffers

This crate provides several structs for storing buffers of multichannel
audio. The examples represent how the two channels `[1, 2, 3, 4]` and `[5,
6, 7, 8]` are stored in memory:

* [Dynamic]: each channel is stored in its own heap allocation. So `[1, 2,
3, 4]` and `[5, 6, 7, 8]`. This may be more performant when resizing
freqently. Generally prefer one of the other buffer types for better CPU
cache locality.
* [Interleaved]: samples of each channel are interleaved in one heap
allocation. So `[1, 5, 2, 6, 3, 7, 4, 8]`.
* [Sequential]: each channel is stored one after the other in one heap
allocation. So `[1, 2, 3, 4, 5, 6, 7, 8]`.

These all implement the [Buf] and [BufMut] traits, allowing library authors
to abstract over any one specific format. The exact channel and frame count
of a buffer is known as its *topology*. The following example allocates
buffers with 4 frames and 2 channels. The buffers are arranged in memory
differently, but data is copied into them using the same API.

```rust
use audio::{BufMut, ChannelMut};

let mut dynamic = audio::dynamic![[0i16; 4]; 2];
let mut interleaved = audio::interleaved![[0i16; 4]; 2];
let mut sequential = audio::sequential![[0i16; 4]; 2];

audio::channel::copy_iter(0i16.., dynamic.get_mut(0).unwrap());
audio::channel::copy_iter(0i16.., interleaved.get_mut(0).unwrap());
audio::channel::copy_iter(0i16.., sequential.get_mut(0).unwrap());
```

We also support [wrapping][wrap] external buffers so that they can
interoperate like other audio buffers.


## Example: [play-mp3]

Play an mp3 file with [minimp3-rs], [cpal], and [rubato] for resampling.

This example can handle with any channel and sample rate configuration.

```bash
cargo run --release --package audio-examples --bin play-mp3 -- path/to/file.mp3
```


## Examples

```rust
use rand::Rng;

let mut buf = audio::buf::Dynamic::::new();

buf.resize_channels(2);
buf.resize_frames(2048);

/// Fill both channels with random noise.
let mut rng = rand::thread_rng();
rng.fill(&mut buf[0]);
rng.fill(&mut buf[1]);
```

For convenience we also provide several macros for constructing various
forms of dynamic audio buffers. These should mostly be used for testing.

```rust
let mut buf = audio::buf::Dynamic::::with_topology(4, 8);

for mut channel in &mut buf {
for f in channel.iter_mut() {
*f = 2.0;
}
}

assert_eq! {
buf,
audio::dynamic![[2.0; 8]; 4],
};

assert_eq! {
buf,
audio::dynamic![[2.0, 2.0, 2.0, 2.0, 2.0, 2.0, 2.0, 2.0]; 4],
};
```

[audio-core]: https://docs.rs/audio-core
[audio-device]: https://docs.rs/audio-device
[audio-generator]: https://docs.rs/audio-generator
[audio]: https://docs.rs/audio
[Buf]: https://docs.rs/audio-core/latest/audio_core/trait.Buf.html
[BufMut]: https://docs.rs/audio-core/latest/audio_core/trait.BufMut.html
[cpal]: https://github.com/RustAudio/cpal
[Dynamic::resize]: https://docs.rs/audio/latest/audio/dynamic/struct.Dynamic.html#method.resize
[dynamic!]: https://docs.rs/audio/latest/audio/macros/macro.dynamic.html
[Dynamic]: https://docs.rs/audio/latest/audio/dynamic/struct.Dynamic.html
[Interleaved]: https://docs.rs/audio/latest/audio/interleaved/struct.Interleaved.html
[minimp3-rs]: https://github.com/germangb/minimp3-rs
[play-mp3]: https://github.com/udoprog/audio/tree/main/examples/src/bin/play-mp3.rs
[rubato]: https://github.com/HEnquist/rubato
[Sequential]: https://docs.rs/audio/latest/audio/sequential/struct.Sequential.html
[wrap]: https://docs.rs/audio/latest/audio/wrap/index.html