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https://github.com/ue4plugins/TextAsset
Unreal Engine 4 plug-in that adds a text asset and editor for personal notes.
https://github.com/ue4plugins/TextAsset
Last synced: 9 days ago
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Unreal Engine 4 plug-in that adds a text asset and editor for personal notes.
- Host: GitHub
- URL: https://github.com/ue4plugins/TextAsset
- Owner: ue4plugins
- License: bsd-3-clause
- Created: 2015-12-13T19:57:30.000Z (almost 9 years ago)
- Default Branch: master
- Last Pushed: 2022-01-19T19:44:17.000Z (almost 3 years ago)
- Last Synced: 2024-03-26T10:25:57.181Z (8 months ago)
- Language: C++
- Homepage:
- Size: 115 KB
- Stars: 232
- Watchers: 14
- Forks: 65
- Open Issues: 4
-
Metadata Files:
- Readme: README.md
- License: LICENSE
Awesome Lists containing this project
- awesome_unreal_engine_4_-_5 - Text Asset for personnal note
- awesome_unreal_engine_4_-_5 - Text Asset for personnal note
README
# TextAsset
Unreal Engine 4 plug-in that adds a text asset and editor for personal notes.
![Screenshot](Docs/screenshot.png)
## About
The TextAsset plug-in implements two modules that demonstrate how to add a new
type of content asset to Unreal Engine 4. The asset itself stores a simple text
string that can be used for adding personal notes or other textual information
to your project, or to be consumed within Blueprints. The plug-in also includes
an asset editor, asset factories, and asset actions for the Content Browser.Make sure to pull the *Tag* that matches your Unreal Engine version. If you sync
to *Master* the code may not compile, because it may depend on Engine changes
that are not yet available in the UE4 Master branch.## Supported Platforms
This plug-in was last built against **Unreal Engine 4.19**. It works on all
platforms.## Dependencies
This plug-in requires Visual Studio and either a C++ code project or the full
Unreal Engine 4 source code from GitHub. If you are new to programming in UE4,
please see the official [Programming Guide](https://docs.unrealengine.com/latest/INT/Programming/index.html)!## Usage
You can use this plug-in as a project plug-in, or an Engine plug-in.
If you use it as a project plug-in, clone this repository into your project's
*/Plugins* directory and compile your game in Visual Studio. A C++ code project
is required for this to work.If you use it as an Engine plug-in, clone this repository into the
*/Engine/Plugins/Media* directory and compile your game. Full Unreal Engine 4
source code from GitHub (4.9 or higher) is required for this.## Support
Please [file an issue](https://github.com/ue4plugins/TextAsset/issues),
submit a [pull request](https://github.com/ue4plugins/TextAsset/pulls?q=is%3Aopen+is%3Apr)
or email us at [email protected]## References
* [Introduction to UE4 Plugins](https://wiki.unrealengine.com/An_Introduction_to_UE4_Plugins)