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https://github.com/uhkayla/aw_aaps
Animator as Code Library for APS. Create entrance and depth animations.
https://github.com/uhkayla/aw_aaps
Last synced: about 1 month ago
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Animator as Code Library for APS. Create entrance and depth animations.
- Host: GitHub
- URL: https://github.com/uhkayla/aw_aaps
- Owner: uhKayla
- License: mit
- Created: 2024-01-29T05:51:40.000Z (12 months ago)
- Default Branch: main
- Last Pushed: 2024-04-23T05:13:29.000Z (9 months ago)
- Last Synced: 2024-11-01T05:42:10.299Z (3 months ago)
- Language: C#
- Size: 3.33 MB
- Stars: 0
- Watchers: 1
- Forks: 0
- Open Issues: 0
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Metadata Files:
- Readme: README.md
- License: LICENSE
Awesome Lists containing this project
README
# AW_AAPS
## Requires [APS](https://github.com/uhKayla/AW_APS) to do anything!
> ⚠️⚠️ This is a heavy W.I.P! Features will be broken, and force pushes will be used! ⚠️⚠️
This is an animation library for APS. It requires Animator as Code, NDMF, Modular Avatar, and relevant AAC plugins to work.
---
From [APS](https://github.com/uhKayla/AW_APS)
### Angel's Penetration System
A fully open-source implementation of Dynamic Penetration Shader systems. Compatible with DPS, TPS, and SPS, this is meant as an animation suite for those shaders, not as a replacement to them.
To use this with SPS it is **highly recommended** you build an editor copy of your penetrator in order for it to work correctly. This will also reduce compile times.
This project has a hard dependency on [AW_OCS](https://github.com/uhKayla/AW_OCS), our Open Contact Standard, please use that package as well!
Requires NDMF ~~, Modular Avatar, and Animator as Code (with addons for NDMF, MA, and VRC).~~
### Current status:
Currently you can build animation contacts for penetrators and build everything to do with holes (sockets, whatever). Holes are currently manually placed on the avatar but auto-placement and easier access via serialized transforms is in the pipeline.There is currently no automation of enable / disable animations, but this is planned as soon as we sort out dependency requirements.