https://github.com/umodules/.github
https://github.com/umodules/.github
Last synced: 3 months ago
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- Host: GitHub
- URL: https://github.com/umodules/.github
- Owner: UModules
- Created: 2024-10-16T12:56:25.000Z (over 1 year ago)
- Default Branch: main
- Last Pushed: 2024-10-24T15:00:39.000Z (over 1 year ago)
- Last Synced: 2025-03-06T11:45:17.460Z (over 1 year ago)
- Size: 14.6 KB
- Stars: 0
- Watchers: 0
- Forks: 0
- Open Issues: 0
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Metadata Files:
- Readme: README.md
- Contributing: CONTRIBUTING.md
- Code of conduct: CODE_OF_CONDUCT.md
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README
# Welcome to the UModules GitHub Organization!
## 🌟 About UModules
UModules is a dedicated organization focused on developing reusable, high-performance modules for Unity game development. All our projects are written in C# and are designed to streamline and enhance your Unity projects.
Our mission is to provide developers with well-optimized, easy-to-use solutions that integrate seamlessly with Unity workflows. From coroutines and task management to UI components, our libraries are designed to save you time and effort.
## 🏗️ Unity Projects
Here are some of the Unity-related repositories that you can find in UModules:
- **[UAPI-Coroutine](https://github.com/UModules/UAPI-Coroutine)** - A powerful coroutine framework tailored for Unity projects, designed to improve the management of asynchronous tasks.
- **[UAPI](https://github.com/UModules/UAPI)** - A flexible and lightweight API designed to simplify communication between components within Unity projects.
- **[UScrollSnap](https://github.com/UModules/UScrollSnap)** - A smooth and optimized scroll snapping solution for Unity’s UI system.
- **[UMinMaxSlider](https://github.com/UModules/UMinMaxSlider)** - A customizable Min-Max slider for Unity’s UI, perfect for selecting ranges with precision.
All projects are carefully tested and continuously updated to ensure they work with the latest versions of Unity.
## 🔧 How to Get Started
1. **Clone a Repository:** Explore our [repositories](https://github.com/orgs/UModules/repositories) and clone any module you find useful for your Unity project.
2. **Import into Unity:** Simply import the modules into your Unity project and start integrating them with your game.
3. **Documentation:** Each repository comes with detailed documentation and examples to help you get started quickly.
## 💻 Development Environment
All our projects are built and tested with the following configurations:
- **Unity Version:** Compatible with Unity 2020.x and above.
- **Language:** C# (.NET Standard 2.0).
- **Editor:** Visual Studio or JetBrains Rider recommended for Unity C# development.
- **Dependencies:** We rely on `UniTask` and some modules may require Unity’s `TextMeshPro` and Unity UI packages.
## 👥 How to Contribute
We are open to contributions from Unity developers around the world! Here’s how you can get involved:
1. **Fork the Repository:** Pick a project you’d like to contribute to.
2. **Submit a Pull Request:** Whether it's bug fixes, new features, or improvements, we appreciate your input.
3. **Create Issues:** If you encounter any bugs or have feature requests, don’t hesitate to create an issue.
For more details, check out our [contribution](https://github.com/UModules/.github/blob/main/CONTRIBUTING.md) guidelines.
## 🛠️ Key Features of Our Modules
- **Optimized for Unity:** All modules are developed with Unity-specific optimizations in mind, ensuring smooth performance.
- **Easy Integration:** Plug-and-play solutions that integrate seamlessly with your existing Unity project.
- **Regular Updates:** Continuously maintained to work with the latest Unity versions and C# language features.
- **Comprehensive Documentation:** Each module comes with extensive documentation and usage examples to help you get started quickly.
## 🛤️ Roadmap
Here’s what we are focusing on in the near future:
- **More Unity Utilities:** We’re planning to expand our library of Unity utilities, including more tools for UI, game management, and performance optimization.
- **Improved Async Tools:** Continued development on improving task management systems, including more robust coroutine replacements.
- **Cross-Platform Support:** Ensuring all modules are tested across Unity’s major platforms, including PC, mobile, and consoles.
## 📈 Stay Connected
Follow us on GitHub to stay up to date with the latest releases, or get involved by contributing to the community!
- **Personal Website**: [Visit my website](https://www.https://useffarahmand.com/)
- **Telegram**: [Join our Telegram Channel](https://t.me/UsefDigitalNotes)
- **LinkedIn**: [Connect with me on LinkedIn](https://linkedin.com/in/useffarahmand)
Happy coding with Unity! 🎮🚀