https://github.com/uncertainlyround/modulesaver
Used to convert information from a module into lua format. Utilises the require() function. Scripted by @ForleakenRBLX
https://github.com/uncertainlyround/modulesaver
decompile lua modulescript roblox save savegame saveinstance universal
Last synced: about 1 year ago
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Used to convert information from a module into lua format. Utilises the require() function. Scripted by @ForleakenRBLX
- Host: GitHub
- URL: https://github.com/uncertainlyround/modulesaver
- Owner: UncertainlyRound
- Created: 2025-04-05T21:08:34.000Z (about 1 year ago)
- Default Branch: main
- Last Pushed: 2025-04-05T21:19:23.000Z (about 1 year ago)
- Last Synced: 2025-04-05T22:19:23.834Z (about 1 year ago)
- Topics: decompile, lua, modulescript, roblox, save, savegame, saveinstance, universal
- Language: Lua
- Homepage: https://www.youtube.com/@ForleakenRBLX
- Size: 11.7 KB
- Stars: 0
- Watchers: 1
- Forks: 0
- Open Issues: 0
-
Metadata Files:
- Readme: README.md
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README
# Module Saver
Used to convert information from a module into lua format. Utilises the require() function.
Scripted by [@ForleakenRBLX](https://www.youtube.com/@ForleakenRBLX)
You may use this script freely, but please **CREDIT ME WHEN MAKING MODIFICATIONS TO THE SOURCE CODE**
# Loadstring
```lua
-- SETTINGS --
_G.ModuleToBeSaved =
_G.SaveAsFile = true
_G.CopyToClipboard = false
-- LOADSTRING --
loadstring(game:HttpGet("https://raw.githubusercontent.com/UncertainlyRound/ModuleSaver/refs/heads/main/main.lua"))()
```