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https://github.com/unitoftime/unitoftime


https://github.com/unitoftime/unitoftime

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README

          

Hi! I'm Jacob - aka UnitOfTime

[![Mythfall](https://img.shields.io/website?label=Mythfall&style=for-the-badge&url=https%3A%2F%2Fmythfall.com)](https://mythfall.com)
[![YouTube Channel](https://img.shields.io/youtube/channel/subscribers/UCrcOrUcsMYRMqTfAy-IG0rg?logo=youtube&style=for-the-badge)](https://www.youtube.com/channel/UCrcOrUcsMYRMqTfAy-IG0rg)
[![Twitter Follow](https://img.shields.io/twitter/follow/unitoftime?color=1DA1F2&logo=twitter&style=for-the-badge)](https://twitter.com/intent/follow?original_referer=https%3A%2F%2Fgithub.com%2Funitoftime&screen_name=UnitOfTime)

I'm working on building games in Golang and open sourcing my libaries. Currently most of these are in the early stages and are works in progress:
* [Glitch](https://github.com/unitoftime/glitch) - A shader based rendering library
* [Flow](https://github.com/unitoftime/flow) - An collection of reusable game libraries (I also sometimes use this library to prototype new things, then eventually split them to their own repo)
* [ECS](https://github.com/unitoftime/ecs) - A generic ECS library
* [Packer](https://github.com/unitoftime/packer) - A sprite packing library and standalone
* [RtcNet](https://github.com/unitoftime/rtcnet) - Essentially a net.Conn wrapper for pion.WebRTC (Gives you client/server UDP-ish connections in a browser)
* [Envoy](https://github.com/unitoftime/envoy) - A lightweight, fast, and generic bidirectional RPC framework
* [Cod](https://github.com/unitoftime/cod) - A serdes codegen tool that scans your AST and generates fast serialization code from your structs

Here are some full games I open sourced:
* [Boxlin](https://github.com/unitoftime/boxlin) - For Ludum Dare 53
* I guess I only have 1 right now!