https://github.com/unitoftime/unitoftime
https://github.com/unitoftime/unitoftime
Last synced: 4 months ago
JSON representation
- Host: GitHub
- URL: https://github.com/unitoftime/unitoftime
- Owner: unitoftime
- Created: 2021-12-22T19:13:42.000Z (over 4 years ago)
- Default Branch: master
- Last Pushed: 2024-06-12T19:53:58.000Z (about 2 years ago)
- Last Synced: 2025-04-06T07:36:04.485Z (over 1 year ago)
- Size: 6.84 KB
- Stars: 4
- Watchers: 1
- Forks: 0
- Open Issues: 0
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Metadata Files:
- Readme: README.md
Awesome Lists containing this project
README
Hi! I'm Jacob - aka UnitOfTime
[](https://mythfall.com)
[](https://www.youtube.com/channel/UCrcOrUcsMYRMqTfAy-IG0rg)
[](https://twitter.com/intent/follow?original_referer=https%3A%2F%2Fgithub.com%2Funitoftime&screen_name=UnitOfTime)
I'm working on building games in Golang and open sourcing my libaries. Currently most of these are in the early stages and are works in progress:
* [Glitch](https://github.com/unitoftime/glitch) - A shader based rendering library
* [Flow](https://github.com/unitoftime/flow) - An collection of reusable game libraries (I also sometimes use this library to prototype new things, then eventually split them to their own repo)
* [ECS](https://github.com/unitoftime/ecs) - A generic ECS library
* [Packer](https://github.com/unitoftime/packer) - A sprite packing library and standalone
* [RtcNet](https://github.com/unitoftime/rtcnet) - Essentially a net.Conn wrapper for pion.WebRTC (Gives you client/server UDP-ish connections in a browser)
* [Envoy](https://github.com/unitoftime/envoy) - A lightweight, fast, and generic bidirectional RPC framework
* [Cod](https://github.com/unitoftime/cod) - A serdes codegen tool that scans your AST and generates fast serialization code from your structs
Here are some full games I open sourced:
* [Boxlin](https://github.com/unitoftime/boxlin) - For Ludum Dare 53
* I guess I only have 1 right now!