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https://github.com/unity3d-jp/framecapturer
export framebuffer, GBuffer or any RenderTextures from Unity to file. supported format: png, exr, gif, webm, mp4
https://github.com/unity3d-jp/framecapturer
Last synced: about 7 hours ago
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export framebuffer, GBuffer or any RenderTextures from Unity to file. supported format: png, exr, gif, webm, mp4
- Host: GitHub
- URL: https://github.com/unity3d-jp/framecapturer
- Owner: unity3d-jp
- License: mit
- Created: 2015-05-27T13:15:13.000Z (over 9 years ago)
- Default Branch: master
- Last Pushed: 2019-10-23T09:08:55.000Z (about 5 years ago)
- Last Synced: 2024-07-31T22:42:02.883Z (5 months ago)
- Language: C++
- Homepage:
- Size: 14.7 MB
- Stars: 1,042
- Watchers: 124
- Forks: 165
- Open Issues: 9
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Metadata Files:
- Readme: README.md
- License: LICENSE.txt
Awesome Lists containing this project
README
# FrameCapturer
This plugin allow you to capture framebuffer, G-buffer and audio and output to file. Supported file formats are exr, png, gif, webm, mp4, wav, ogg and flac. You may also interested in [FrameRecorder](https://github.com/Unity-Technologies/GenericFrameRecorder).Supported platforms are Windows and Mac. (Also confirmed to work on Linux, but you need to build plugin from source)
## Usage
1. Import this package to your project: [FrameCapturer.unitypackage](https://github.com/unity3d-jp/FrameCapturer/releases/download/20170715/FrameCapturer.unitypackage)
2. Add recorder component to camera (Add Component -> UTJ -> FrameCapturer -> * Recorder)
3. Setup recorder settings and captureThere are 3 recorder components: MovieRecorder, GBufferRecorder and AudioRecorder.
- MovieRecorder: capture framebuffer and audio.
- GBufferRecorder: capture G-buffer (depth buffer, albedo buffer, normal buffer, etc). This is useful for composite process in movie making. Rendering path must be deferred to use this recorder.
- AudioRecorder: just capture audio. This is also useful for movie making.## Limitations
Currently MP4 recordering is available only on Windows.## Example Outputs:
![gif_example1](Screenshots/gif_example1.gif)
![gif_example1](Screenshots/exr_example1.png)## License
[MIT](LICENSE.txt)