Ecosyste.ms: Awesome
An open API service indexing awesome lists of open source software.
https://github.com/unity3d-jp/meshsync
A package for synchronizing meshes/models editing in DCC tools into Unity in real time.
https://github.com/unity3d-jp/meshsync
livelink unity
Last synced: about 24 hours ago
JSON representation
A package for synchronizing meshes/models editing in DCC tools into Unity in real time.
- Host: GitHub
- URL: https://github.com/unity3d-jp/meshsync
- Owner: unity3d-jp
- License: other
- Created: 2017-01-31T22:58:07.000Z (almost 8 years ago)
- Default Branch: dev
- Last Pushed: 2024-12-06T03:25:13.000Z (17 days ago)
- Last Synced: 2024-12-14T20:03:24.599Z (8 days ago)
- Topics: livelink, unity
- Language: C#
- Homepage:
- Size: 242 MB
- Stars: 1,614
- Watchers: 86
- Forks: 178
- Open Issues: 22
-
Metadata Files:
- Readme: Readme.md
- Changelog: CHANGELOG.md
- Contributing: CONTRIBUTING.md
- License: LICENSE.md
- Code of conduct: CODE_OF_CONDUCT.md
Awesome Lists containing this project
README
![demo](Documentation~/images/Demo.gif)
# Latest official docs
- [English](https://docs.unity3d.com/Packages/com.unity.meshsync@latest)
- [日本語](https://docs.unity3d.com/ja/Packages/com.unity.meshsync@latest)# MeshSync
[![](https://badge-proxy.cds.internal.unity3d.com/f4d1069b-1233-4324-ae75-2fac980576a4)](https://badges.cds.internal.unity3d.com/packages/com.unity.meshsync/build-info?branch=dev&testWorkflow=package-isolation)
[![](https://badge-proxy.cds.internal.unity3d.com/6cfcda56-5e8d-4612-abfa-6de23df068fb)](https://badges.cds.internal.unity3d.com/packages/com.unity.meshsync/dependencies-info?branch=dev&testWorkflow=updated-dependencies)
[![](https://badge-proxy.cds.internal.unity3d.com/45cf24da-7561-4983-9e11-fc920996015c)](https://badges.cds.internal.unity3d.com/packages/com.unity.meshsync/dependants-info)
[![](https://badge-proxy.cds.internal.unity3d.com/0998ee7c-b3f2-4ef9-97cd-628296f29c4a)](https://badges.cds.internal.unity3d.com/packages/com.unity.meshsync/warnings-info?branch=dev)![ReleaseBadge](https://badge-proxy.cds.internal.unity3d.com/9cb90abe-572c-440c-b7f9-f212c5573261)
![ReleaseBadge](https://badge-proxy.cds.internal.unity3d.com/4661afc4-7953-410d-a4fa-9668ed7da2b9)Working together with [MeshSyncDCCPlugins](https://docs.unity3d.com/Packages/com.unity.meshsync.dcc-plugins@latest),
MeshSync is a package for synchronizing meshes/models editing in DCC tools into Unity in real time.
This allows developers to immediately see how things will look in-game while modelling.## Supported Platforms
- Windows 64 bit
- Mac (Intel/Silicon)
- LinuxPlease refer to the [installation](Documentation~/Installation.md) page to install MeshSync package.
# Basic usage
From the **GameObject** menu, choose **MeshSync > Create Server** to create a server object.
This object has [MeshSyncServer](Documentation~/MeshSyncServer.md) component that handles the sync process.![Menu](Documentation~/images/MenuCreateServer.png)
# Features
* Components:
* [MeshSyncServer](Documentation~/MeshSyncServer.md): to sync meshes/models editing in DCC tools into Unity in real time.
* [SceneCache](Documentation~/SceneCache.md): to playback all frames of an *.sc* file exported using [MeshSyncDCCPlugins](https://docs.unity3d.com/Packages/com.unity.meshsync.dcc-plugins@latest)
* [SceneCache in Timeline](Documentation~/SceneCacheInTimeline.md)
* [Project Settings](Documentation~/ProjectSettings.md): to configure default settings for MeshSync components.
* [Preferences](Documentation~/Preferences.md): to configure DCC Tools integration.
* [Geometry Nodes](Documentation~/GeometryNodes.md) : to sync geometry nodes from Blender to Unity in real time.# Internal Plugins
- [Building](Plugin~/Docs/en/BuildPlugins.md)# License
- [License](LICENSE.md)
- [Code of Conduct](CODE_OF_CONDUCT.md)
- [Third Party Notices](Third%20Party%20Notices.md)
- [Contributing](CONTRIBUTING.md)# Related Tools
- [NormalPainter](https://github.com/unity3d-jp/NormalPainter): Tool for editing vectors in Unity
- [BlendShapeBuilder](https://github.com/unity3d-jp/BlendShapeBuilder): Tool for building BlendShapes in Unity