https://github.com/unitycoder/tony-mcmapface-tonemapping-unity
https://github.com/unitycoder/tony-mcmapface-tonemapping-unity
Last synced: 8 months ago
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- Host: GitHub
- URL: https://github.com/unitycoder/tony-mcmapface-tonemapping-unity
- Owner: unitycoder
- Created: 2024-01-17T06:33:13.000Z (almost 2 years ago)
- Default Branch: main
- Last Pushed: 2024-01-15T19:25:14.000Z (almost 2 years ago)
- Last Synced: 2025-02-13T20:52:28.608Z (10 months ago)
- Homepage:
- Size: 573 KB
- Stars: 1
- Watchers: 1
- Forks: 0
- Open Issues: 0
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Metadata Files:
- Readme: README.md
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README
## Tony McMapface Tonemapping for Unity
Based on the original [Tony McMapface by Tomasz Stachowiak](https://github.com/h3r2tic/tony-mc-mapface)

### Installation
If you're not familiar with external LUTs in Unity, follow these steps to set it up. Assuming your project is configured in Linear Color Space with a working Post-Process, here's how to add the external LUTs:
1. Download the Unitypackage from from [the release page](https://github.com/FairplexVR/Tony-McMapface-Tonemapping-Unity/releases/tag/1.0.0) and import it your Unity project.
2. In your global Post-Process Volume Component, add a Color Grading effect by clicking on Add Effect... > Unity > Color Grading.
3. Change the Mode to External.
4. In the Lookup Texture field, drag and drop a LUT of your choice.
Enjoy!