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https://github.com/unitycoder/unityinitializeproject

Initialize project automatically with script launched from https://github.com/unitycoder/UnityLauncherPro
https://github.com/unitycoder/unityinitializeproject

Last synced: 3 months ago
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Initialize project automatically with script launched from https://github.com/unitycoder/UnityLauncherPro

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# UnityInitializeProject

When starting a new project, you always have to do the same things over and over again.. not anymore!

## Usage

- Use with UnityLauncherPro https://github.com/unitycoder/UnityLauncherPro/wiki/Initialize-Project-Script
- Or, copy the [script](https://github.com/unitycoder/UnityInitializeProject/blob/main/Assets/Editor/InitializeProject.cs) into Editor/ folder and run from Tools/UnityLibrary/Initialize Project

### Current Features

- Create common folders (like Scenes, Materials, Prefabs, Scripts..)
- Colorspace to linear
- Save Main scene
- Add scene to build settings
- Set main camera to 0,3,-10
- Disable sceneview camera Easing & Acceleration
- Set 3D gizmos size smaller
- Disable splash screen
- Set company name, product name (TODO need to assign these somewhere..)
- Remove unwanted packages
- Add wanted packages
- NEW: Import your favourite asset store packages (.unitypackage)

*This example script is designed for my own workflows, but you can edit it and use inside Unity or through UnityLauncherPro (when creating new project there).

### Links
- Unity forum thread https://forum.unity.com/threads/github-automatic-project-initialization-editor-script.1352966/

### Videos
- Compare manual setup vs automatic setup: (youtube link)

[![youtube](https://img.youtube.com/vi/NAG8BnsUTSY/0.jpg)](https://www.youtube.com/watch?v=NAG8BnsUTSY)