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https://github.com/unitytechnologies/galactickittens
Get started making multiplayer games with Netcode for GameObjects
https://github.com/unitytechnologies/galactickittens
Last synced: 6 days ago
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Get started making multiplayer games with Netcode for GameObjects
- Host: GitHub
- URL: https://github.com/unitytechnologies/galactickittens
- Owner: UnityTechnologies
- License: other
- Created: 2021-12-16T21:40:28.000Z (almost 3 years ago)
- Default Branch: main
- Last Pushed: 2024-02-28T22:03:08.000Z (9 months ago)
- Last Synced: 2024-02-29T02:38:30.975Z (9 months ago)
- Language: C#
- Homepage: https://unity.com/products/netcode
- Size: 97.4 MB
- Stars: 176
- Watchers: 8
- Forks: 51
- Open Issues: 8
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Metadata Files:
- Readme: README.md
- License: LICENSE.md
Awesome Lists containing this project
README
# **Galactic Kittens**
![titleBanner](https://user-images.githubusercontent.com/50964911/176073379-f84cdd78-625e-4790-85a6-4634cf549997.png)
Galactic Kittens is a 2D co-op space adventure sample game where players must blast off to space and defeat all of the possible enemies in a small time range. This project was made using **Netcode for Game Objects**, our networking library.
This game sample is all designed to help you learn how to apply and synchronize sprite animations, particle effects, basic 2D movement of GameObjects, synchronize UI status, and more.
## **Requirements:**
- Unity Version [**2020.3**](https://unity3d.com/get-unity/download) or newer
- Enable the use of preview packages
- Supported platforms: PC/Mac---------------
## **Services implemented:**
* [Netcode for GameObjects](https://unity.com/products/netcode) :
>This library is used to synchronize GameObject and game state data across all clients that connect in a networking session.---------------
## **Setup**You can quickly test this game sample by following the [setup instructions](https://github.com/UnityTechnologies/GalacticKittens/wiki/Setup-Instructions) wiki page.
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## **Project structure**
Galactic Kittens has seven main scenes that show each step in the game flow of the samples, and uses different managers to handle major game components (connection management, scene transition, audio, etc.).For a detailed overview of the project's structure please check out the *Galactic Kittens* [developer guide](https://github.com/UnityTechnologies/GalacticKittens/wiki).
---------------
## **Additional resources**
* If you're entirely new to Netcode for GameObjects, we recommend that you first go over our [documentation](https://docs-multiplayer.unity3d.com/), and follow along with the "Hello World" [tutorial.](https://docs-multiplayer.unity3d.com/netcode/current/tutorials/helloworld)* For further discussion points and to connect with the team, join us on the Unity Multiplayer Networking Discord server, on the `#samples` channel located in the `EDUCATION` section.
[![Discord](https://img.shields.io/discord/449263083769036810.svg?label=discord&logo=discord&color=informational)](https://discord.gg/FM8SE9E)
## **Similar repositories:**
- [Boss Room](https://github.com/Unity-Technologies/com.unity.multiplayer.samples.coop)
- [Game Lobby Sample](https://github.com/Unity-Technologies/com.unity.services.samples.game-lobby)