https://github.com/usagi/blender-connect-bones
Blender add-on: Connect bones if it find a bone pair that has a same position of a head and a tail
https://github.com/usagi/blender-connect-bones
Last synced: 3 months ago
JSON representation
Blender add-on: Connect bones if it find a bone pair that has a same position of a head and a tail
- Host: GitHub
- URL: https://github.com/usagi/blender-connect-bones
- Owner: usagi
- License: mit
- Created: 2020-04-12T00:50:32.000Z (about 5 years ago)
- Default Branch: master
- Last Pushed: 2020-04-12T04:02:31.000Z (about 5 years ago)
- Last Synced: 2025-01-13T11:11:25.040Z (5 months ago)
- Language: Python
- Size: 11.7 KB
- Stars: 0
- Watchers: 3
- Forks: 0
- Open Issues: 0
-
Metadata Files:
- Readme: README.md
- License: LICENSE
Awesome Lists containing this project
README
# blender-connect-bones
Blender add-on: Connect bones if it find a bone pair that has a same position of a head and a tail
Note: 日本語参考 →
## Feature
1. Make a `Connected` parent-child bone pair(s) automatically.
2. With REGEX pattern filtering, head-tail position tolerance( distance absolute ).
3. Keyboardshortcut `CTRL + SHIFT + ALT + C` in `3D View` -> REGEX dialogue -> Execute!
4. Or, `bpy.ops.armature.connect_bones( name_regex = 'Neko' )` in `Python Console` -> Execute!## Screenshot
![]()
*Before*; There were unfortunately disconnected many bones.
![]()
*After*; There are connected!
![]()
Use the add-on with the keyboard shortcut `CTRL + SHIFT + ALT + C` then you can use the regex filter pattern dialogue.
![]()
Use the add-on with the `Python Console` feature.
And more screenshots here:
## LICENSE
[MIT](LICENSE)
## Author
USAGI.NETWORK / Usagi Ito