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https://github.com/user95401/curly-eureka
Traditional modding SDK for Geometry Dash 2.1 - 2.2+ on Windows platform
https://github.com/user95401/curly-eureka
curly-eureka-sdk gd geometry-dash modding modding-tools
Last synced: about 1 month ago
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Traditional modding SDK for Geometry Dash 2.1 - 2.2+ on Windows platform
- Host: GitHub
- URL: https://github.com/user95401/curly-eureka
- Owner: user95401
- Created: 2023-03-16T04:46:14.000Z (almost 2 years ago)
- Default Branch: main
- Last Pushed: 2024-04-22T19:04:35.000Z (8 months ago)
- Last Synced: 2024-04-22T20:29:41.068Z (8 months ago)
- Topics: curly-eureka-sdk, gd, geometry-dash, modding, modding-tools
- Language: C++
- Homepage: https://discord.com/invite/wU5DCF9pA6
- Size: 5.8 MB
- Stars: 8
- Watchers: 1
- Forks: 2
- Open Issues: 0
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Metadata Files:
- Readme: README.md
Awesome Lists containing this project
README
# curly-eureka
last stand curse of traditional modding for Geometry Dash.
It contains functions related to hooks and interference with the memory of the game, creating an interface etc.## features
- independence (don't need anything, just inject built dll, i mean single dll)
- libraries collected in that sdk:
- cocos-headers, gd.h, minhook(multi hook fork)- creating mods using minhook that dont conflict with others (fixed overhook problem)
- make mod that can work on geode (two times call escape and other)
- ModUtils that contains some tools for working with ui, string, files.
- HooksUtils that provides tools n' helpers for hooking
- CreateHook helper func
- HOOK, CC_HOOK, CCEXT_HOOK, MEMBERBYOFFSET macroses
- MappedHooks# MinHook is safe
Yea, the problem u cant hook already hooked function got absolutely soloved with big thanks to m417z's (Michael Maltsev) [fork of minhook](https://github.com/m417z/minhook).
Soo that is, u can hook stuff and dont give a shit about other mods because they will be fine with the with ur mod.