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https://github.com/user95401/curly-eureka

Traditional modding SDK for Geometry Dash 2.1 - 2.2+ on Windows platform
https://github.com/user95401/curly-eureka

curly-eureka-sdk gd geometry-dash modding modding-tools

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Traditional modding SDK for Geometry Dash 2.1 - 2.2+ on Windows platform

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# curly-eureka
last stand curse of traditional modding for Geometry Dash.

It contains functions related to hooks and interference with the memory of the game, creating an interface etc.

## features

- independence (don't need anything, just inject built dll, i mean single dll)

- libraries collected in that sdk:
- cocos-headers, gd.h, minhook(multi hook fork)

- creating mods using minhook that dont conflict with others (fixed overhook problem)

- make mod that can work on geode (two times call escape and other)

- ModUtils that contains some tools for working with ui, string, files.

- HooksUtils that provides tools n' helpers for hooking
- CreateHook helper func
- HOOK, CC_HOOK, CCEXT_HOOK, MEMBERBYOFFSET macroses
- MappedHooks

# MinHook is safe
Yea, the problem u cant hook already hooked function got absolutely soloved with big thanks to m417z's (Michael Maltsev) [fork of minhook](https://github.com/m417z/minhook).
Soo that is, u can hook stuff and dont give a shit about other mods because they will be fine with the with ur mod.