https://github.com/uxmal/reko-avalonia
Protype GUI shell for Reko decompiler
https://github.com/uxmal/reko-avalonia
Last synced: about 1 year ago
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Protype GUI shell for Reko decompiler
- Host: GitHub
- URL: https://github.com/uxmal/reko-avalonia
- Owner: uxmal
- Created: 2021-11-16T13:44:53.000Z (over 4 years ago)
- Default Branch: master
- Last Pushed: 2022-03-09T16:22:22.000Z (over 4 years ago)
- Last Synced: 2025-03-26T05:11:29.997Z (about 1 year ago)
- Language: C#
- Size: 43.9 KB
- Stars: 3
- Watchers: 3
- Forks: 2
- Open Issues: 0
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Metadata Files:
- Readme: README.md
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README
## Reko Avalonia prototype
This project is a prototype implementation of a user interface for the [Reko decompiler](https://github.com/uxmal/reko). It's made available so that interested parties can look at the progress of the work of moving Reko to a different user interfaces. The plan is to work in this project to get a stable GUI up, then move it to the master project once deemed fit for use.
PR's are welcome, but please make them *small* and *limited in scope*. Ideally, consult with @uxmal over on [Gitter](https://gitter.im/uxmal/reko) or Discord.
### How to build in Visual Studio
You will want to install the Avalonia VS extension before working on this project. The project will pull in the Reko runtime components from [https://nuget.org]. You will also need to provide your own `Reko.Gui.dll`, since this is not part of the Reko runtime nuget. If you're already building Reko on your machine this should not be an issue. Open the `reko-avalonia.csproj` file and find the following XML fragment:
```XML
..\..\..\master\src\Gui\bin\Debug\netstandard2.1\Reko.Gui.dll
```
Change it to reflect the location of your copy of `Reko.Gui.dll`
Now, just hit `F5` to build and start the shell.