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https://github.com/uyjulian/uyjulianpsxogl
This is a plugin to strip out all the crap from Peops XGL plugin.
https://github.com/uyjulian/uyjulianpsxogl
Last synced: 7 days ago
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This is a plugin to strip out all the crap from Peops XGL plugin.
- Host: GitHub
- URL: https://github.com/uyjulian/uyjulianpsxogl
- Owner: uyjulian
- Created: 2015-02-14T02:15:52.000Z (almost 10 years ago)
- Default Branch: master
- Last Pushed: 2015-02-28T14:54:57.000Z (over 9 years ago)
- Last Synced: 2024-10-18T20:42:54.739Z (27 days ago)
- Language: C++
- Size: 238 KB
- Stars: 4
- Watchers: 5
- Forks: 1
- Open Issues: 0
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Metadata Files:
- Readme: readme.md
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README
uyjulianPSXOGL
==============This is a plugin to strip out all the crap from Peops XGL plugin.
This repo isn't intended for the general public, it's just for developers to look around and fork
Please send in pull requests and issues (and fork!)
Todo
====• Figure out how to do offscreen hardware rendering (currently uses a software fallback)
• Use integer, not floating point calculations (floating point hacks == bugs, causes flickering)
• Remove ugly hacks/ugly code
• Don't use old OpenGL functions (can't do this currently because Mac OS X doesn't support compatibility contexts, only core, ugh)
• Reduce usage of casts
• Remove unused variables/functions
Licensed under GPL v2 or newer, like original plugin