An open API service indexing awesome lists of open source software.

https://github.com/v-sekai/tool_cloth_dynamics


https://github.com/v-sekai/tool_cloth_dynamics

Last synced: 22 days ago
JSON representation

Awesome Lists containing this project

README

        

# DiffCloth

Customized by V-Sekai

Code repository for our paper [DiffCloth: Differentiable Cloth Simulation with Dry Frictional Contact](https://people.csail.mit.edu/liyifei/publication/diffcloth-differentiable-cloth-simulator/)
![](gifs/teaser.jpeg)

[📃 Paper](https://people.csail.mit.edu/liyifei/uploads/diffcloth-highres-tog.pdf) | [🌍 Project](https://people.csail.mit.edu/liyifei/publication/diffcloth/)

### Tested Operating Systems

Ubuntu 22.04 | Mac OS 15 | Windows 11

### 1. Optimize/Visualize Section 6 Experiments:

- Run optimization:

```
just build
./DiffCloth -demo -mode optimize -seed {randseed}
```

where `{demooptions}` is the name of the demos from the following options and `{randseed}` is an integer for random initialization of the initial guesses
of the tasks.

The corresponding option for each of the experiments is:

- T-shirt: `tshirt`
- Sphere: `sphere`
- Hat: `hat`
- Sock: `sock`
- Dress: `dress`

The progress of the optimization is saved into the `output/` directory of the root folder.

### Blender Addon For Selecting vertex indexes

```python
import bpy

# Ensure that we are in object mode
bpy.ops.object.mode_set(mode='OBJECT')

# Get the active object (assumes it's a mesh)
obj = bpy.context.active_object

# Get the selected vertices using list comprehension
selected_vertices = [v.index for v in obj.data.vertices if v.select]

# Print the list of selected vertices
print(selected_vertices)
```

### Citation

Please consider citing our paper if your find our research or this codebase helpful:

@article{Li2022diffcloth,
author = {Li, Yifei and Du, Tao and Wu, Kui and Xu, Jie and Matusik, Wojciech},
title = {DiffCloth: Differentiable Cloth Simulation with Dry Frictional Contact},
year = {2022},
issue_date = {February 2023},
publisher = {Association for Computing Machinery},
address = {New York, NY, USA},
volume = {42},
number = {1},
issn = {0730-0301},
url = {https://doi.org/10.1145/3527660},
doi = {10.1145/3527660},
abstract = {Cloth simulation has wide applications in computer animation, garment design, and robot-assisted dressing. This work presents a differentiable cloth simulator whose additional gradient information facilitates cloth-related applications. Our differentiable simulator extends a state-of-the-art cloth simulator based on Projective Dynamics (PD) and with dry frictional contact [Ly et al. 2020]. We draw inspiration from previous work [Du et al. 2021] to propose a fast and novel method for deriving gradients in PD-based cloth simulation with dry frictional contact. Furthermore, we conduct a comprehensive analysis and evaluation of the usefulness of gradients in contact-rich cloth simulation. Finally, we demonstrate the efficacy of our simulator in a number of downstream applications, including system identification, trajectory optimization for assisted dressing, closed-loop control, inverse design, and real-to-sim transfer. We observe a substantial speedup obtained from using our gradient information in solving most of these applications.},
journal = {ACM Trans. Graph.},
month = {oct},
articleno = {2},
numpages = {20},
keywords = {differentiable simulation, cloth simulation, Projective Dynamics}
}