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https://github.com/valks-games/avoidtheenemies

Lets make a game like Vampire Survivors and Halls of Torment!
https://github.com/valks-games/avoidtheenemies

godot

Last synced: 3 months ago
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Lets make a game like Vampire Survivors and Halls of Torment!

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README

        

This is a learning project to understand how games like Vampire Survivors and Halls of Torment were made.

[Watch video of gameplay on YouTube here](https://youtu.be/5WKYdXOG40c) (video file was too big to embed into the README.md)

## Roadmap v0.1
- [x] XP Progress Bar
- [x] Basic Card UI
- [x] Enemies collide nicely with each other
- [x] Difficulty increases over time
- [x] Pause game on level up / resume game on picking card
- [ ] Get cards working. Player gets Movement speed, attack speed, projectile count, projectile pierce, projectile damage, health, etc
- [ ] XP Orbs animate towards player when player is near them
- [ ] Procedural tile background art (minimal collidables as enemies will not have pathfinding)
- [ ] Show POIs off screen with edge screen indicators

## Roadmap v1.0
(Won't get around to doing this for a very very long time)
- [ ] Different types of bosses
- [ ] Basic sounds and music
- [ ] Better art for everything
- [ ] Look into multiplayer

## Contributing
All contributions welcome

Want to help? Check out the [projects current issues](https://github.com/Valks-Games/AvoidTheEnemies/issues)!

[Projects Coding Style](https://github.com/Valks-Games/sankari/wiki/Code-Style)

This game is using the [latest Godot 4 C# release](https://godotengine.org/)

If you have any questions, talk to me over Discord (`valk2023`).