https://github.com/valks-games/project2d
Playing around with biomes, might turn into something more, who knows.
https://github.com/valks-games/project2d
csharp csharp-game godot godot-engine godot-game godot4
Last synced: about 1 year ago
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Playing around with biomes, might turn into something more, who knows.
- Host: GitHub
- URL: https://github.com/valks-games/project2d
- Owner: Valks-Games
- License: mit
- Created: 2022-12-26T07:34:53.000Z (over 3 years ago)
- Default Branch: main
- Last Pushed: 2023-03-14T04:03:23.000Z (over 3 years ago)
- Last Synced: 2025-04-30T22:14:47.314Z (about 1 year ago)
- Topics: csharp, csharp-game, godot, godot-engine, godot-game, godot4
- Language: C#
- Homepage:
- Size: 74.2 KB
- Stars: 5
- Watchers: 1
- Forks: 1
- Open Issues: 0
-
Metadata Files:
- Readme: README.md
- License: LICENSE
Awesome Lists containing this project
README



Playing around with biome generation, might become something more, who knows.
Contact me on Discord `va#9904` for any questions you may have.
## Roadmap
- [ ] chunks generate when camera moves around
- [ ] biome specific trees / rocks
- [ ] add more color variety to the water
- [ ] make a game out of this?
## Contributing
Looking for help with
- Improving performance speeds of world generation code
- Making the code look more human readable
- Tackling the [projects current issues](https://github.com/valkyrienyanko/Project2D/issues)
## Project Setup
1. Install [Godot 4 Beta 10 Mono (C#)](https://godotengine.org/article/dev-snapshot-godot-4-0-beta-10#downloads)
2. Install [.NET SDK 6.0](https://dotnet.microsoft.com/en-us/download)
3. Install [.NET Framework 4.7.2](https://duckduckgo.com/?q=.net+framework+4.7.2)
4. In `Godot Editor > Editor Settings > Mono > Builds`: Make sure `Build Tool` is set to `dotnet CLI`
## License
### Project
This project is under the [MIT license](https://github.com/valkyrienyanko/Project2D/blob/main/LICENSE)
### Assets
Assets from OpenGameArt.org will eventually be used with the CC0 license.