An open API service indexing awesome lists of open source software.

https://github.com/valks-games/project2d

Playing around with biomes, might turn into something more, who knows.
https://github.com/valks-games/project2d

csharp csharp-game godot godot-engine godot-game godot4

Last synced: about 1 year ago
JSON representation

Playing around with biomes, might turn into something more, who knows.

Awesome Lists containing this project

README

          

![Capture](https://user-images.githubusercontent.com/6277739/210028655-e4a7f89a-147c-4608-a024-28cd83c8fd39.PNG)
![1](https://user-images.githubusercontent.com/6277739/210111574-8ae1b585-19a6-49de-9df2-bf4bd2435031.PNG)
![Capture](https://user-images.githubusercontent.com/6277739/211099774-af5e502a-5598-46c4-8c54-ff4582992677.PNG)

Playing around with biome generation, might become something more, who knows.

Contact me on Discord `va#9904` for any questions you may have.

## Roadmap
- [ ] chunks generate when camera moves around
- [ ] biome specific trees / rocks
- [ ] add more color variety to the water
- [ ] make a game out of this?

## Contributing
Looking for help with
- Improving performance speeds of world generation code
- Making the code look more human readable
- Tackling the [projects current issues](https://github.com/valkyrienyanko/Project2D/issues)

## Project Setup
1. Install [Godot 4 Beta 10 Mono (C#)](https://godotengine.org/article/dev-snapshot-godot-4-0-beta-10#downloads)
2. Install [.NET SDK 6.0](https://dotnet.microsoft.com/en-us/download)
3. Install [.NET Framework 4.7.2](https://duckduckgo.com/?q=.net+framework+4.7.2)
4. In `Godot Editor > Editor Settings > Mono > Builds`: Make sure `Build Tool` is set to `dotnet CLI`

## License
### Project
This project is under the [MIT license](https://github.com/valkyrienyanko/Project2D/blob/main/LICENSE)

### Assets
Assets from OpenGameArt.org will eventually be used with the CC0 license.