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https://github.com/valveresourceformat/valvekeyvalue
📃 Next-generation Valve's key value framework for .NET
https://github.com/valveresourceformat/valvekeyvalue
csharp dotnet hacktoberfest source2 steam valve
Last synced: about 13 hours ago
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📃 Next-generation Valve's key value framework for .NET
- Host: GitHub
- URL: https://github.com/valveresourceformat/valvekeyvalue
- Owner: ValveResourceFormat
- License: mit
- Created: 2016-02-27T10:37:34.000Z (over 8 years ago)
- Default Branch: master
- Last Pushed: 2024-11-02T15:55:06.000Z (15 days ago)
- Last Synced: 2024-11-02T16:29:09.705Z (15 days ago)
- Topics: csharp, dotnet, hacktoberfest, source2, steam, valve
- Language: C#
- Homepage: https://www.nuget.org/packages/ValveKeyValue/
- Size: 485 KB
- Stars: 148
- Watchers: 9
- Forks: 37
- Open Issues: 19
-
Metadata Files:
- Readme: README.md
- License: LICENSE
Awesome Lists containing this project
README
Valve's KeyValue for .NET[![Build Status (GitHub)](https://img.shields.io/github/actions/workflow/status/ValveResourceFormat/ValveKeyValue/ci.yml?label=Build&style=flat-square&branch=master)](https://github.com/ValveResourceFormat/ValveKeyValue/actions)
[![NuGet](https://img.shields.io/nuget/v/ValveKeyValue.svg?label=NuGet&style=flat-square)](https://www.nuget.org/packages/ValveKeyValue/)
[![Coverage Status](https://img.shields.io/codecov/c/github/ValveResourceFormat/ValveKeyValue/master?label=Coverage&style=flat-square)](https://app.codecov.io/gh/ValveResourceFormat/ValveKeyValue)This library aims to be fully compatible with Valve's various implementations of
KeyValues format parsing (believe us, it's not consistent).# KeyValues1
Used by Steam and the Source engine.
## Deserializing text
### Basic deserialization
```cs
var stream = File.OpenRead("file.vdf"); // or any other Streamvar kv = KVSerializer.Create(KVSerializationFormat.KeyValues1Text);
KVObject data = kv.Deserialize(stream);Console.WriteLine(data["some key"]);
```### Typed deserialization
```cs
public class SimpleObject
{
public string Name { get; set; }
public string Value { get; set; }
}var stream = File.OpenRead("file.vdf"); // or any other Stream
var kv = KVSerializer.Create(KVSerializationFormat.KeyValues1Text);
KVObject data = kv.Deserialize(stream);
```### Options
`Deserialize` method also accepts an `KVSerializerOptions` object.By default, operating system specific conditionals are enabled based on the OS the code is running on (`RuntimeInformation`).
`KVSerializerOptions` accepts has the following options:
* `Conditions` - List of conditions to use to match conditional values.
* `HasEscapeSequences` - Whether the parser should translate escape sequences (e.g. `\n`, `\t`).
* `EnableValveNullByteBugBehavior` - Whether invalid escape sequences should truncate strings rather than throwing a `InvalidDataException`.
* `FileLoader` - Provider for referenced files with `#include` or `#base` directives.```cs
var options = new KVSerializerOptions
{
HasEscapeSequences = true,
};
options.Conditions.Clear(); // Remove default conditionals set by the library
options.Conditions.Add("X360WIDE");var stream = File.OpenRead("file.vdf");
var kv = KVSerializer.Create(KVSerializationFormat.KeyValues1Text);
var data = kv.Deserialize(stream, options);
```## Deserializing binary
Essentially the same as text, just change `KeyValues1Text` to `KeyValues1Binary`.
## Serializing to text
```cs
class DataObject
{
public string Name { get; set; }public string Developer { get; set; }
[KVProperty("description")]
public string Summary { get; set; }[KVIgnore]
public string ExtraData { get; set; }
}var data = new DataObject
{
Developer = "Valve Software",
Name = "Dota 2",
Summary = "Dota 2 is a complex game.",
ExtraData = "This will not be serialized."
};using var stream = File.OpenWrite("file.vdf");
var kv = KVSerializer.Create(KVSerializationFormat.KeyValues1Text);
kv.Serialize(stream, data, "root object name");
```## Serializing to binary
Essentially the same as text, just change `KeyValues1Text` to `KeyValues1Binary`.