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https://github.com/vangogih/fastmigrations.json.net
The extra fast, minimum code size, unity compatible plugin for json files migrations using Newtonsoft Json.Net.
https://github.com/vangogih/fastmigrations.json.net
c-sharp csharp dotnet json migrations unity unity3d unity3d-plugin
Last synced: 2 days ago
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The extra fast, minimum code size, unity compatible plugin for json files migrations using Newtonsoft Json.Net.
- Host: GitHub
- URL: https://github.com/vangogih/fastmigrations.json.net
- Owner: vangogih
- License: mit
- Created: 2023-07-15T16:33:46.000Z (over 1 year ago)
- Default Branch: master
- Last Pushed: 2024-04-16T23:54:06.000Z (7 months ago)
- Last Synced: 2024-11-12T17:03:25.644Z (2 days ago)
- Topics: c-sharp, csharp, dotnet, json, migrations, unity, unity3d, unity3d-plugin
- Language: C#
- Homepage:
- Size: 571 KB
- Stars: 56
- Watchers: 1
- Forks: 1
- Open Issues: 4
-
Metadata Files:
- Readme: README.md
- License: LICENSE.md
Awesome Lists containing this project
README
FastMigrations.Json.Net![](https://img.shields.io/badge/unity-2019.4+-000.svg)
[![NuGet Version](https://img.shields.io/nuget/v/FastMigrations.Json)](https://www.nuget.org/packages/FastMigrations.Json)
[![openupm](https://img.shields.io/npm/v/io.vangogih.fastmigrations?label=openupm®istry_uri=https://package.openupm.com)](https://openupm.com/packages/io.vangogih.fastmigrations/)[![tests](https://github.com/vangogih/FastMigrations.Json.Net/actions/workflows/release.yaml/badge.svg)](https://github.com/vangogih/FastMigrations.Json.Net/actions/workflows/release.yaml)
[![](https://vangogih.github.io/FastMigrations.Json.Net/badge_linecoverage.svg)](https://vangogih.github.io/FastMigrations.Json.Net/)Provides an efficient way to write json file migrations for `Unity` and `dotnet`:
- At least 5-10x times faster then [Migrations.Json.Net](https://github.com/Weingartner/Migrations.Json.Net/tree/master). See [Benchmarks](#benchmarks)
- Compatible with:
- Unity 2019.3+ and IL2CPP backend
- [Newtonsoft Json Unity Package 2.+](https://docs.unity3d.com/Packages/[email protected]/manual/index.html)
- Newtonsoft.Json version 12.+
- Small code size: Few internal types and few .callvirt.
- Immutable: Thread safety and robustness.## Table of contents
* [Quickstart](#quickstart)
* [How to contribute](#how-to-contribute)
* [Installation](#installation)
* [.NET NuGet](#net-nuget)
* [Install via .NET CLI](#install-via-net-cli)
* [Install manually with .csproj](#install-manually-with-csproj)
* [Unity](#unity)
* [Install via UPM (using Git URL)](#install-via-upm--using-git-url-)
* [Install via OpenUPM](#install-via-openupm)
* [Install manually (using .unitypackage)](#install-manually--using-unitypackage-)
* [Problem](#problem)
* [Solution](#solution)
* [Implementation](#implementation)
* [Features](#features)
* [Inheritance](#inheritance)
* [MigratorMissingMethodHandling.Ignore](#migratormissingmethodhandlingignore)
* [Benchmarks](#benchmarks)
* [Contact](#contact)## Quickstart
1. Install plugin
2. Check `FastMigrationsConverter` xml-doc
3. Cheers :beers:## How to contribute
Just check [project](https://github.com/users/vangogih/projects/2/views/1) and assign task to yourself. Otherwise don't hesitate to [create an Issue ](https://github.com/vangogih/FastMigrations.Json.Net/issues/new)
## Installation
### .NET NuGet
Compatible with `.NET Standard 2.0`. Full compatibility matrix you will
find [here](https://www.nuget.org/packages/FastMigrations.Json/#supportedframeworks-body-tab)#### Install via .NET CLI
- ```csharp
dotnet add package FastMigrations.Json --version 1.0.3
```#### Install manually with .csproj
1. Open project where you want to add this plugin
2. Add this line under `ItemGroup`- ```csharp
```### Unity
Requires:
- **Unity 2019.4+**
- **[Newtonsoft Json Unity Package 2.0.2](https://docs.unity3d.com/Packages/[email protected]/manual/index.html)**#### Install via UPM (using Git URL)
1. Navigate to your project's Packages folder and open the manifest.json file.
2. Add this line below the "dependencies":- ```json title="Packages/manifest.json"
"io.vangogih.fastmigrations": "https://github.com/vangogih/FastMigrations.Json.Net.git?path=FastMigrations.Unity/Assets/FastMigrations#1.0.3",
```3. UPM should now install the package.
#### Install via OpenUPM
1. The package is available on the [openupm registry](https://openupm.com/packages/io.vangogih.fastmigrations/). It's recommended to install
it via [openupm-cli](https://github.com/openupm/openupm-cli).
2. Execute the `openupm` command.- ```
openupm add io.vangogih.fastmigrations
```#### Install manually (using .unitypackage)
1. Download the .unitypackage from [releases](https://github.com/vangogih/FastMigrations.Json.Net/releases) page.
2. Open FastMigrations.Json.Net.x.x.x.unitypackage## Problem
Let's imagine you have a beautiful game released in Google Play or AppStore. In the game you save player data in format:
```json
{
"softCurrency": 100,
"hardCurrency": 10
}
```In C# it will look like:
```csharp
public class PlayerData
{
public int soft;
public int hard;
}
```And with the next release game designers come to you and ask to add new types of currencies into the game.
And you decide to change the structure of `PlayerData` and aggregate all currencies as `Dictionary`.```csharp
public class PlayerData
{
public Dictionary Wallet;
}
```And now you have 2 problems:
1. All current users will lose their progress because `soft` and `hard`
won't be deserialized into `Dictionary`
2. If your type to deserialize changed but name was the same
you would
get [JsonDeserializationException](https://www.newtonsoft.com/json/help/html/Properties_T_Newtonsoft_Json_JsonSerializationException.htm)And if you want to save back compatibility with previous version you have to migrate your json file from the first version to N (you current version).
Otherwise player from version v1.0.0 won't be compatible with vN.0.0.
And this plugin effectively solves the problem.
## Solution
Implement algorithm how calls a chain of methods in a correct order according to current json file version.
- Version 0 is default and can be ignored.
- If json has version 3 but current version is 10, plugin have to call methods from 4 to 10### Implementation
1. Mark your class to migrate with attribute `Migratable`
```csharp
// [Migratable(0)] you don't have to implement Migrate_0. For simplicity you can think that all classes have version 0 as default
[Migratable(1)]
public class PlayerData
{
public Dictionary Wallet;
}
```
2. Implement method with signature `private/protected static JObject Migrate_1(JObject rawJson)`
```csharp
[Migratable(1)]
public class PlayerData
{
public Dictionary Wallet;private static JObject Migrate_1(JObject rawJson)
{
var oldSoftToken = rawJson["soft"];
var oldHardToken = rawJson["hard"];
var oldSoftValue = oldSoftToken.ToObject();
var oldHardValue = oldHardToken.ToObject();
var newWallet = new Dictionary
{
{Currency.Soft, oldSoftValue},
{Currency.Hard, oldHardValue}
};
rawJson.Remove("soft"); // bonus: we can remove old fields from json file
rawJson.Remove("hard");
rawJson.Add("Wallet", JToken.FromObject(newWallet));return rawJson;
}
}
```
3. Add `FastMigrationsConverter` to `JsonSerializerSettings.Converters` or as an argument to `JsonConvert.SerializeObject/JsonConvert.Deserialize`
```csharp
var jsonString = @"{
""softCurrency"": 100,
""hardCurrency"": 10
}";
var migrator = new FastMigrationsConverterMock(MigratorMissingMethodHandling.ThrowException);
// For deserialization
var result = JsonConvert.DeserializeObject(jsonString, migrator);
// For serialization
var result = JsonConvert.SerializeObject(jsonString, migrator);
```
4. Profit :beers:## Features
For Unity to avoid `Migrate_` methods deletion `Migratable` attribute is inherited from `UnityEngine.Scripting.PreserveAttribute`. Import plugin directly and remove this### Inheritance
Inheritance for attributes is turned off. It means that you can mark parent and child class with attribute and ONLY methods on child will be called. See also [test case](https://github.com/vangogih/FastMigrations.Json.Net/blob/46681dfe41b0a3246431f1d9080eb8478c9c5a3d/FastMigrations.Unity/Assets/FastMigrations/Tests/EditorMode/FastMigrationConverterTests.cs#L176)1. Mark your `Migrate_` method on parent as `protected`
2. Mark child class with `Migratable` attribute
3. Call from child's method parent methodExample:
```csharp
[Migratable(1)]
public class Parent
{
protected static JObject Migrate_1(JObject jsonObj)
{
MethodCallHandler.RegisterMethodCall(typeof(ParentMock), nameof(Migrate_1));
return jsonObj;
}
}[Migratable(2)]
public class ChildV2 : Parent
{
private static JObject Migrate_1(JObject jsonObj)
{
jsonObj = ParentMock.Migrate_1(jsonObj);
return jsonObj;
}private static JObject Migrate_2(JObject jsonObj)
{
MethodCallHandler.RegisterMethodCall(typeof(ChildV10Mock), nameof(Migrate_2));
return jsonObj;
}
}
```### MigratorMissingMethodHandling.Ignore
If you create `FastMigrationsConverter` with this argument it will ignore absence of `Migrate_N` methods.**Warning:** Plugin iterates from current version to N and EVERY TIME try to find method `Migrate_`. If you skip 5 methods, `System.Type.GetMethod` will be called 5 times for nothing. It can drop performance dramatically.
I recommend to increase version +1 and use `MigratorMissingMethodHandling.ThrowException` instead.Example:
```csharp
var migrator1 = new FastMigrationsConverterMock(MigratorMissingMethodHandling.ThrowException); // will throw MigrationException because there is no 3..9 methods
var migrator2 = new FastMigrationsConverterMock(MigratorMissingMethodHandling.Ignore); // will ignore absence of 3..9 methods
[Migratable(10)]
public class ChildV10
{
private static JObject Migrate_1(JObject jsonObj)
{
return jsonObj;
}private static JObject Migrate_2(JObject jsonObj)
{
return jsonObj;
}private static JObject Migrate_10(JObject jsonObj)
{
return jsonObj;
}
}
```## Benchmarks
I took idea from unsupported plugin [Migrations.Json.Net](https://github.com/Weingartner/Migrations.Json.Net/tree/master)
here is comparison. Code you will find [here](https://github.com/vangogih/FastMigrations.Json.Net/blob/master/FastMigrations.Benchmark/JsonMigratorsPerformanceTests.cs)```text
BenchmarkDotNet v0.13.12, Windows 11 (10.0.22631.3447/23H2)
AMD Ryzen 7 4800HS with Radeon Graphics, 1 CPU, 16 logical and 8 physical cores
.NET SDK 8.0.100-rc.2.23502.2
DefaultJob : .NET 5.0.17 (5.0.1722.21314), X64 RyuJIT AVX2
```| Method | Mean | StdDev | Ratio | Allocated | Alloc Ratio |
|------------------------------------|-----------:|----------:|-------------------------:|----------:|-------------------------:|
| Complex_Base_Deserialize | 5,932 ns | 43.65 ns | 1.00 | 3.42 KB | 1.00 |
| Complex_Weingartner_Deserialize | 107,878 ns | 482.62 ns | *(before) 18.20* | 42.71 KB | *(before) 12.48* |
| Complex_FastMigrations_Deserialize | 16,394 ns | 66.10 ns | *(after **x6.5**) 2.77* | 9.24 KB | *(after **x4.62**) 2.70* |
| | | | | | |
| Complex_Base_Serialize | 3,510 ns | 25.84 ns | 1.00 | 1.94 KB | 1.00 |
| Complex_Weingartner_Serialize | 88,219 ns | 520.26 ns | *(before) 25.13* | 34.63 KB | *(before) 17.87* |
| Complex_FastMigrations_Serialize | 12,947 ns | 28.68 ns | *(after **x6.81**) 3.69* | 8.19 KB | *(after **x4.22**) 4.23* |
| | | | | | |
| Simple_Base_Deserialize | 1,319 ns | 6.49 ns | 1.00 | 2.61 KB | 1.00 |
| Simple_Weingartner_Deserialize | 22,472 ns | 81.02 ns | *(before) 17.02* | 10.86 KB | *(before) 4.16* |
| Simple_FastMigrations_Deserialize | 3,447 ns | 17.02 ns | *(after **x6.52**) 2.61* | 4.05 KB | *(after **x2.68**) 1.55* |
| | | | | | |
| Simple_Base_Serialize | 785 ns | 3.63 ns | 1.00 | 1.35 KB | 1.00 |
| Simple_Weingartner_Serialize | 16,380 ns | 95.49 ns | *(before) 20.86* | 8.07 KB | *(before) 5.97* |
| Simple_FastMigrations_Serialize | 2,702 ns | 17.68 ns | *(after **x6.06**) 3.44* | 2.88 KB | *(after **x2.80**) 2.13* |# Contact
- Author: Aleksei Kozorezov aka vangogih
- [Telegram blog (RUS)](https://t.me/+n5I3OOpd6-0zOTMy)