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https://github.com/vanruesc/esbuild-plugin-glsl

A GLSL plugin for esbuild.
https://github.com/vanruesc/esbuild-plugin-glsl

Last synced: about 2 months ago
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A GLSL plugin for esbuild.

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# esbuild-plugin-glsl

[![CI](https://badgen.net/github/checks/vanruesc/esbuild-plugin-glsl/main)](https://github.com/vanruesc/esbuild-plugin-glsl/actions)
[![Version](https://badgen.net/npm/v/esbuild-plugin-glsl?color=green)](https://www.npmjs.com/package/esbuild-plugin-glsl)

An [esbuild](https://esbuild.github.io/) [plugin](https://esbuild.github.io/plugins/) that adds support for `.frag`, `.vert`, `.glsl` and `.wgsl` [file imports](https://esbuild.github.io/content-types/#text) with optional shader minification.

## Installation

```sh
npm install esbuild-plugin-glsl
```

## Usage

```js
import { build } from "esbuild";
import { glsl } from "esbuild-plugin-glsl";

build({
entryPoints: ["input.js"],
outfile: "output.js",
bundle: true,
plugins: [glsl({
minify: true
})]
});
```

### Options

| Option | Description | Default |
|--------|-------------|---------|
| minify | Enables or disables basic shader minification. | `false` |
| resolveIncludes | When enabled, shaders can include other shaders with the custom `#include "path"` directive. | `true` |

### TypeScript

To make the TypeScript compiler know how to handle shader sources, add a `shaders.d.ts` file to your project:

```ts
declare module "*.wgsl" {
const value: string;
export default value;
}

declare module "*.glsl" {
const value: string;
export default value;
}

declare module "*.frag" {
const value: string;
export default value;
}

declare module "*.vert" {
const value: string;
export default value;
}
```

## Contributing

Use the issue tracker to propose and discuss changes. Maintain the existing coding style. Lint and test your code.