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https://github.com/vauxhat/fft-water-unity

A Unity implementation of the ocean algorithm described by Tessendorf (2001), accelerated using GPGPU and compute shaders.
https://github.com/vauxhat/fft-water-unity

3d-graphics compute-shaders csharp fft gpgpu ocean tessendorf unity water

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A Unity implementation of the ocean algorithm described by Tessendorf (2001), accelerated using GPGPU and compute shaders.

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# FFT-Water-Unity
A Unity implementation of the ocean algorithm described by Tessendorf (2001), accelerated using GPGPU and compute shaders.

## Video Preview
[![Youtube Link](https://img.youtube.com/vi/q-Fl0_MtlUs/maxresdefault.jpg)](https://www.youtube.com/watch?v=q-Fl0_MtlUs)