https://github.com/vauxhat/fft-water-unity
A Unity implementation of the ocean algorithm described by Tessendorf (2001), accelerated using GPGPU and compute shaders.
https://github.com/vauxhat/fft-water-unity
3d-graphics compute-shaders csharp fft gpgpu ocean tessendorf unity water
Last synced: about 1 month ago
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A Unity implementation of the ocean algorithm described by Tessendorf (2001), accelerated using GPGPU and compute shaders.
- Host: GitHub
- URL: https://github.com/vauxhat/fft-water-unity
- Owner: Vauxhat
- Created: 2023-07-18T04:35:39.000Z (almost 3 years ago)
- Default Branch: main
- Last Pushed: 2023-08-29T16:38:26.000Z (almost 3 years ago)
- Last Synced: 2025-01-13T23:35:13.884Z (over 1 year ago)
- Topics: 3d-graphics, compute-shaders, csharp, fft, gpgpu, ocean, tessendorf, unity, water
- Language: C#
- Homepage:
- Size: 422 KB
- Stars: 2
- Watchers: 1
- Forks: 0
- Open Issues: 0
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Metadata Files:
- Readme: README.md
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README
# FFT-Water-Unity
A Unity implementation of the ocean algorithm described by Tessendorf (2001), accelerated using GPGPU and compute shaders.
## Video Preview
[](https://www.youtube.com/watch?v=q-Fl0_MtlUs)