https://github.com/veld-dev/questforbootcheat
a fucking trainer to "cheat" with the Smuggler until the end of the game for now
https://github.com/veld-dev/questforbootcheat
Last synced: 12 months ago
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a fucking trainer to "cheat" with the Smuggler until the end of the game for now
- Host: GitHub
- URL: https://github.com/veld-dev/questforbootcheat
- Owner: VELD-Dev
- Created: 2021-12-28T00:22:35.000Z (about 4 years ago)
- Default Branch: main
- Last Pushed: 2024-01-30T22:49:40.000Z (about 2 years ago)
- Last Synced: 2024-01-31T00:08:35.253Z (about 2 years ago)
- Language: Lua
- Size: 74.1 MB
- Stars: 1
- Watchers: 1
- Forks: 0
- Open Issues: 0
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Metadata Files:
- Readme: README.md
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README

# wtf is that ?
a fucking trainer to "cheat" with the Smuggler until the end of the game for now
## Where is the code of the cheat ?
Talk me calmfully, it's in `game/built/levels/npc_island/scripts/scene_smuggler.lua`.
* You have to know that the code works only BEFORE the ship-in-bay battle, it means that when Smug is in the lil' ship, the cheat-menu is not accessible anymore.
What you have to do is just open Smuggler (strange) when he has nothing techincally to say you (like before the story of the crank-bolt, or after) and you it should open you a kind of dialog-menu.
## Why some folder are empty ?
Simply because these file are useless, or just non-exploitable.
# CONTRIBUTION
### **WHEN YOU CONTRIBUTE, PLEASE DO NOT MODIFY THESE FILES**
- `.gitignore`
- `.gitattributes` (if there's one)
- `README.md`
- `game/built/levels/npc_island/cheat_menu.lua` (It's a file I'm working on because like... I'm working on the file handler)
### *Contribution rules*
First, do not commit an empty commit.
**When you want to commit, create a __FOLDER WITH YOUR NICKNAME IN YOUR BRANCH__! Create pull request and I *(V E L D)* will clean, verify that and try it. If you already tried it, please join the [Game Fuckery Inc.](about:blank) server (when it is opened)**
Do not steal codes, etc...
I make the release myself after trying the mods, these are available in release category. Normally, the name of the modder is in the release.
### Why should I create a new folder PLUS a new branch ?
That make the pull work easier, and it doesn't modify the main script. In your folder, create just the environment and place the modified lua into. e.g.: If VELD-Dev modified Smug, it could look like this : `veld-dev/game/built/npc_island/scripts/scene_smuggler.lua`. If I modified weapon.csv, it may looks like this: `veld-dev/game/data/configs/weapon.csv`
__**Please, really respect that, or your pull request won't be accepted.**__