https://github.com/velocityra/ps2-modloader
PS2 modding toolchain experiment
https://github.com/velocityra/ps2-modloader
assembly c mips mod mod-loader modding ps2 sdk sly
Last synced: 12 months ago
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PS2 modding toolchain experiment
- Host: GitHub
- URL: https://github.com/velocityra/ps2-modloader
- Owner: VelocityRa
- Created: 2022-04-25T03:34:09.000Z (about 4 years ago)
- Default Branch: master
- Last Pushed: 2025-06-17T23:46:16.000Z (12 months ago)
- Last Synced: 2025-06-28T21:11:55.401Z (12 months ago)
- Topics: assembly, c, mips, mod, mod-loader, modding, ps2, sdk, sly
- Language: Assembly
- Homepage: https://www.youtube.com/watch?v=L6yKYaUz-_Y
- Size: 154 KB
- Stars: 3
- Watchers: 2
- Forks: 0
- Open Issues: 0
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Metadata Files:
- Readme: README.md
Awesome Lists containing this project
README
Showcasing **ps2modloader**, a PS2 toolchain experiment I made in 2022. It's based on ps2sdk and it compiles high level (C++) code to binary patches for existing PS2 games (can therefore run on console, unlike approaches like PCSX2 PINE).
You get access to C++20. No access to STL, but you get an STL-like library ("ETL", normally used in embedded devices).
My framework supports hooking game functions. Calling functions is possible, albeit manually created assembly shims are currently required for some functions/games to account for ABI / calling convention differences between ps2sdk and whatever the particular game uses (even different official SDK versions have differing ABIs, and many developers used patched/different toolchains).
Here's a silly demo I had made to showcase progress to the Sly Modding Discord: