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https://github.com/vercel/webpack-asset-relocator-loader

Used in ncc while emitting and relocating any asset references
https://github.com/vercel/webpack-asset-relocator-loader

Last synced: 27 days ago
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Used in ncc while emitting and relocating any asset references

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# Asset Relocator Loader for Webpack

[![Build Status](https://circleci.com/gh/vercel/webpack-asset-relocator-loader.svg?&style=shield)](https://circleci.com/gh/vercel/workflows/webpack-asset-relocator-loader)
[![codecov](https://codecov.io/gh/vercel/webpack-asset-relocator-loader/branch/main/graph/badge.svg)](https://codecov.io/gh/vercel/webpack-asset-relocator-loader)

Asset relocation loader used in ncc for performing Node.js builds while emitting and relocating any asset references.

## Usage

### Installation
```bash
npm i -g @vercel/webpack-asset-relocator-loader
```

### Usage

Add this loader as a Webpack plugin for any JS files.

Any `.node` files included will also support binary relocation.

```js
{
target: "node",
output: {
libraryTarget: "commonjs2"
},
module: {
rules: [
{
// For node binary relocations, include ".node" files as well here
test: /\.(m?js|node)$/,
// it is recommended for Node builds to turn off AMD support
parser: { amd: false },
use: {
loader: '@vercel/webpack-asset-relocator-loader',
options: {
// optional, base folder for asset emission (eg assets/name.ext)
outputAssetBase: 'assets',
// optional, restrict asset emissions to only the given folder.
filterAssetBase: process.cwd(),
// optional, permit entire __dirname emission
// eg `const nonAnalyzable = __dirname` can emit everything in the folder
emitDirnameAll: false,
// optional, permit entire filterAssetBase emission
// eg `const nonAnalyzable = process.cwd()` can emit everything in the cwd()
emitFilterAssetBaseAll: false,
// optional, custom functional asset emitter
// takes an asset path and returns the replacement
// or returns false to skip emission
customEmit: (path, { id, isRequire }) => false | '"./custom-replacement"',
// optional, a list of asset names already emitted or
// defined that should not be emitted
existingAssetNames: [],
wrapperCompatibility: false, // optional, default
// build for process.env.NODE_ENV = 'production'
production: true, // optional, default is undefined
cwd: process.cwd(), // optional, default
debugLog: false, // optional, default
}
}
}
]
}
}
```

Assets will be emitted using `emitAsset`, with their references updated in the code by the loader to the new output location.

### Asset Permissions and Symlinks

Asset symlinks and permissions are maintained in the loader, but aren't passed to Webpack as `emit` doesn't support these.

This information can be obtained from the loader through the API calls `getAssetMeta()` and `getSymlinks()`:

```js
const relocateLoader = require('webpack-asset-relocator-loader');

webpack({...}).run((err, stats) => {
const assetMeta = relocateLoader.getAssetMeta();
const symlinks = relocateLoader.getSymlinks();
});
```

They will always contain the most recent build state.

### Caching

When using Webpack 5 caching, asset permissions need to be maintained through their own cache, and the public path needs to be injected into the build.

To ensure these cases work out, make sure to run `initAssetCache` in the build, with the `options.outputAssetBase` argument:

```js
const relocateLoader = require('webpack-asset-relocator-loader');

webpack({
// ...

plugins: [
{
apply(compiler) {
compiler.hooks.compilation.tap("webpack-asset-relocator-loader", compilation => {
relocateLoader.initAssetCache(compilation, outputAssetBase);
});
}
}
]
});
```

## How it Works

### Asset Relocation

Assets are detected using static analysis of code, based on very specific triggers designed for common Node.js workflows to provide build support for a very high (but not perfect) level of compatibility with existing Node.js libraries.

* `process.cwd()`, `__filename`, `__dirname`, `path.*()`, `require.resolve` are all statically analyzed when possible.
* File emissions for exact asset paths
* Whole directory asset emissions for exact directory paths
* Wildcard asset emissions for variable path expressions

When an asset is emitted, the pure expression referencing the asset path is replaced with a new expression to the relocated asset and the asset emitted. In the case of wildcard emission, the dynamic parts of the expression are maintained.

### Binary Relocation

Node binary loading conventions cover the following triggers for binary relocations:
* `require('bindings')(...)`
* `nbind.init(..)`
* `node-pre-gyp` include patterns

Any shared libraries loaded by these binaries will also be emitted as well.

### Node.js Compatibility Features

In addition to asset relocation, this loader also provides a couple
of compatibility features for Webpack Node.js builds as part of its analysis.

These include:

* `require.main === module` checks are retained for the entry point being built.
* `options.wrapperCompatibility`: Automatically handles common AMD / Browserify wrappers to ensure they are properly built by Webpack. See the `utils/wrappers.js` file for the exact transformations currently provided.
* `require.resolve` support in the target environment, while also supporting emission in the build environment.
* Dynamic `require` statements are analyzed to exact paths wherever possible, and when not possible to analyze, turned into dynamic requires in the target environment.