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https://github.com/versemetaverse/atonementtrilogy

Notes and ideas about a possible future Game Trilogy using Unreal designed to be inclusive, collaborative and accepting community contributions
https://github.com/versemetaverse/atonementtrilogy

atonement redemption transcendence trilogy ue5 ue6 unreal

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Notes and ideas about a possible future Game Trilogy using Unreal designed to be inclusive, collaborative and accepting community contributions

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README

        

-You can ignore this material unless you find it interesting in some manner. It will take a long time for anything to happen, if ever-

"Over the top and around the bend who can say where you find the ends"

IDEAS are worth nothing in the Gaming Industry since every person working in that business has many many ideas stored up over the years that just need "a little funding (or a lot)" and so one place for any ideas that anyone thinks could be of interest to people is just out in the open for no other reason than every story wants itself to be told..."

### VerseMetaVerse Gaming Fair Collaboration License

All rights reserved while working out the details, except as described here. We are building a shared Universe within the overall MetaVerse and Derivative Works are encouraged. All contributers retain ownership of their contributions.

# The Atonement Trilogy

# Atonement - Part 1

- "lost in time, never enough, try with everything you have"
- "There is no before, just the beingness of living in the AFter"

# Redemption - Part 2

- "finding the North Star, navigating the possible"
- "Redemption is almost an ilusion, a moving target between Atonement and the precursor to Ascension, and if you fail to seize Redemption from the Void, the Abyss abides"

# Transcendence - Part 3

- "the abyss is really gazing at you waiting for reality convergence"
- "The problem with Transcendence is those you leave behind"

# Description

- Game Trilogy using Unreal designed to be inclusive, collaborative and accepting community contributions
- Both Single Player with Loosely Coupled Multiplayer as a walking simulator lived in environment to base each narrative

### Status

Mainly background info for the story narrative and description of a few significant locations

### What is Different

Although games, like books, can have infinite variations and there is always room for one more story, it is also true that every story that wants to be told wnats to have its own unique special place in the hearts of the reader

This story is one answer to Fermi's Paradox and also describes a future where AI does not not destroy us and creatures big and small generally try to work together against the vastness of the Universe

- no Zombies
- not RTS
- not Strategy
- an environment to be lived in where possible
- no Sci-Fi tropes

### What is NOT different

- like every game it has to be limited enough to be acievable and deleverable

# General Story Description

## Components

### Skim Pilots's Guild

## Locations

### Rift City

### Ring World Remains

### The Blight Research Experiment

### Worm Hole Gate Nexus

### Grassland

### Stoneward Atonement

### The Blight Emergence