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https://github.com/very-serious-games/physics-racing-game
https://github.com/very-serious-games/physics-racing-game
Last synced: about 2 months ago
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- Host: GitHub
- URL: https://github.com/very-serious-games/physics-racing-game
- Owner: Very-Serious-Games
- License: mit
- Created: 2024-01-08T07:30:32.000Z (almost 1 year ago)
- Default Branch: main
- Last Pushed: 2024-01-19T17:32:50.000Z (12 months ago)
- Last Synced: 2024-01-19T18:47:36.795Z (12 months ago)
- Language: C++
- Size: 25.3 MB
- Stars: 0
- Watchers: 0
- Forks: 0
- Open Issues: 0
-
Metadata Files:
- Readme: README.md
- License: LICENSE
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README
# Physics-Racing-Game
## Source
Link to the [GitHub](https://github.com/Very-Serious-Games/Physics-Racing-Game/) page.
## Authors
- Mario Dorado Martínez
- Nicolás Sort Sauquillo
- Marta Jover Valero
- Alexia Palacín Bargalló
- Hugo Castaño Cuellar## Controls
- **Controls:**
- **W:** Accelerate
- **A/D:** Turn
- **S:** Reverse
- **SPACE:** Brake
- **Left Click:** Move Camera
- **Debug**
- **Left Click:** Move Camera
- **If debug mode is ON use Arrows:** to move the camera free arround the world.
- **F1:** Toggle Debug mode ON/OFF
- **F2:** Toggle Car Physics ON/OFF
- **F3:** Add gravity
- **F4:** Remove gravity
- **F5:** Add mass to the car
- **F6:** Remove mass from the car## Game Features
1. **Montmelo Circuit Recreation:**
- We've recreated the Montmelo circuit2. **Checkpoint Challenges:**
- There are 3 checkpoints placed all over the map3. **Deceleration Zone:**
- Encounter a strategically designed deceleration zone that adds an extra layer of challenge.4. **Lives System:**
- Falling off the circuit results in the loss of one life. You start with three lives, so drive cautiously and avoid risky maneuvers.5. **Race to the Finish:**
- The ultimate goal is to reach the finish line successfully.**Others:**
Utilizing Blender for both map and vehicle creation, our team has programmed a Python script to export all vertex data into a formatted file. This file is ready to be copied and pasted into the engine, streamlining the integration process.
Theses files are provided in the `blender` folder.