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https://github.com/very-serious-games/physics-racing-game


https://github.com/very-serious-games/physics-racing-game

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# Physics-Racing-Game

## Source

Link to the [GitHub](https://github.com/Very-Serious-Games/Physics-Racing-Game/) page.

## Authors

- Mario Dorado Martínez
- Nicolás Sort Sauquillo
- Marta Jover Valero
- Alexia Palacín Bargalló
- Hugo Castaño Cuellar

## Controls

- **Controls:**
- **W:** Accelerate
- **A/D:** Turn
- **S:** Reverse
- **SPACE:** Brake
- **Left Click:** Move Camera
- **Debug**
- **Left Click:** Move Camera
- **If debug mode is ON use Arrows:** to move the camera free arround the world.
- **F1:** Toggle Debug mode ON/OFF
- **F2:** Toggle Car Physics ON/OFF
- **F3:** Add gravity
- **F4:** Remove gravity
- **F5:** Add mass to the car
- **F6:** Remove mass from the car

## Game Features

1. **Montmelo Circuit Recreation:**
- We've recreated the Montmelo circuit

2. **Checkpoint Challenges:**
- There are 3 checkpoints placed all over the map

3. **Deceleration Zone:**
- Encounter a strategically designed deceleration zone that adds an extra layer of challenge.

4. **Lives System:**
- Falling off the circuit results in the loss of one life. You start with three lives, so drive cautiously and avoid risky maneuvers.

5. **Race to the Finish:**
- The ultimate goal is to reach the finish line successfully.

**Others:**

Utilizing Blender for both map and vehicle creation, our team has programmed a Python script to export all vertex data into a formatted file. This file is ready to be copied and pasted into the engine, streamlining the integration process.

Theses files are provided in the `blender` folder.