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https://github.com/veu/bit-jam
A dungeon crawler for 1 bit jam
https://github.com/veu/bit-jam
Last synced: about 1 month ago
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A dungeon crawler for 1 bit jam
- Host: GitHub
- URL: https://github.com/veu/bit-jam
- Owner: veu
- Created: 2016-05-01T20:05:24.000Z (over 8 years ago)
- Default Branch: master
- Last Pushed: 2016-05-01T20:11:30.000Z (over 8 years ago)
- Last Synced: 2024-10-24T18:37:37.378Z (about 2 months ago)
- Language: JavaScript
- Size: 5.86 KB
- Stars: 0
- Watchers: 2
- Forks: 0
- Open Issues: 0
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Metadata Files:
- Readme: README.html
Awesome Lists containing this project
README
Descend to Madness
body { background: #333; }
html, body { height: 100%; padding: 0; margin: 0; font-family: 'Vollkorn', serif; color: #888; }
div { max-width: 500px; margin: 0 auto; }
h1 { text-align: center; font-size: 1.2em; }
h2 { text-align: center; font-size: 1em; font-weight: bold; }
dd,p { padding: 5px 0; }Descend to Madness
You’re stuck in a dungeon far below the surface.
Try to find a way out but do not look at the inhabitants of this dreadful place;
the mere sight will make you go mad. The only way to make them disappear
is acknowledging their presence by walking a circle around them.
Warning: This game includes rapid flashing lights which may cause seizures.Controls
- Viewing
- Use arrow keys or swipe to look in any of the four cardinal directions.
- Moving
- Press space or hold down your finger to move one step in the direction you’re looking.
Visual Cues
You can barely see down here so here are a few hints.
Make sure to draw a map when moving around so you don’t get lost.
- Light
- You’re standing right in front of a wall.
- Dark
- You’re looking at a hallway. The next wall may be one step ahead or one hundred.
- Flicker
A monster is right in front of your eyes and you’ve gone mad.
Press space to restart from the last checkpoint.
- Slow Alternation
You’re standing in front of an open door.
Stepping through it will put you behind the door into the next level and set a checkpoint.
Note that doors look like walls until all monsters in the current room are gone.