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https://github.com/vielhuber/adobe-animate-embed
🍿 Easily embed adobe animate canvas animations. 🍿
https://github.com/vielhuber/adobe-animate-embed
Last synced: 19 days ago
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🍿 Easily embed adobe animate canvas animations. 🍿
- Host: GitHub
- URL: https://github.com/vielhuber/adobe-animate-embed
- Owner: vielhuber
- Created: 2021-06-09T08:43:03.000Z (over 3 years ago)
- Default Branch: master
- Last Pushed: 2023-10-15T14:28:04.000Z (about 1 year ago)
- Last Synced: 2023-10-16T15:27:26.099Z (about 1 year ago)
- Language: JavaScript
- Homepage:
- Size: 333 KB
- Stars: 3
- Watchers: 2
- Forks: 0
- Open Issues: 0
-
Metadata Files:
- Readme: README.md
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README
# 🍿 adobe-animate-embed 🍿
embed canvas animations generated with adobe animate the way it should be.
## supports
- fully responsive to the parent container
- full or partly transparent backgrounds
- auto play and rewind on mouse over and out
- no need to manually embed createjs (e.g. from an external cdn)
- simple caching mechanism when loading published files from adobe animate
- control loop, rewind and play/pause
- embedding of multiple animations (from the same source) on the same page
- different fps in different animations, also manually modify speed
- full ie11 support## installation
### directly
```html
```
### library
```sh
npm install adobe-animate-embed
``````js
import aae from 'adobe-animate-embed';
```## usage
first create an animation in adobe animate of type [html5 canvas](https://helpx.adobe.com/animate/using/creating-publishing-html5-canvas-document.html) and publish the animation with the default values into e.g. /data/animation1/. for more information look at this [blog article](https://vielhuber.de/blog/adobe-animate-animationen-nativ-einbinden/).
now prepare an empty container:
```html
```instantiate the animation by referencing the js file from the folder created above:
```js
let a1 = new aae(
document.querySelector('.anim1'), // dom element, where the animation should be instantiated
'/data/animation1/animation1.js' // url to the js file; can be an absolute or relative link
);
```it's time to run the animation:
```js
a1.start();
```by default the loop setting from the publish settings is used.
however, you can change this dynamically:```js
a1.start(true); // run in loop
a1.start(false); // run once
```you even can rewind an animation and play it backwards:
```js
a1.start(null, false); // run forwards
a1.start(null, true); // run backwards
````start` immediately starts the animation. however, you can also show only the first frame:
```js
a1.start(null, null, false); // no autoplay
a1.resume();
```you can manually adjust the speed of an animation:
```js
a1.start(null, null, null, 2); // play at double speed
```often you want an animation to play when hovering an element and rewind when unhovering.\
the library provides a handy shortcut for that:```js
a1.hover();
```you can stop, pause or destroy the animation at any time:
```js
a1.stop();
a1.pause();
a1.destroy();
```## caveats
- easing functions such as "elastic" are not cleanly supported by Animate CC after the export