https://github.com/vincetiu8/rhythm-hell
Pocedurally-generated bullet-hell using FFTs
https://github.com/vincetiu8/rhythm-hell
bullet-hell fft music unity unity-2d
Last synced: about 1 year ago
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Pocedurally-generated bullet-hell using FFTs
- Host: GitHub
- URL: https://github.com/vincetiu8/rhythm-hell
- Owner: vincetiu8
- Created: 2022-02-20T04:59:49.000Z (over 4 years ago)
- Default Branch: master
- Last Pushed: 2022-02-21T04:43:54.000Z (over 4 years ago)
- Last Synced: 2025-02-11T13:59:03.804Z (over 1 year ago)
- Topics: bullet-hell, fft, music, unity, unity-2d
- Language: ShaderLab
- Homepage:
- Size: 86.1 MB
- Stars: 1
- Watchers: 2
- Forks: 0
- Open Issues: 0
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Metadata Files:
- Readme: README.md
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README
# Rhythm Hell
A game created with Unity as an entry into the MIT Blueprint 2022 hackathon. Uses FFTs to procedurally generate
bullet-hell maps based on analyzing songs.
Creators:
- Vincent Tiu
- Dylan Tiu
- Tomas Padilla
Try it out yourself! Just download a version from the [releases](https://github.com/vincetiu8/mit-blueprint-2022/releases) page!
If you would like us to include a song, please open an issue with a link to the song!