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https://github.com/virxec/rlbot_flatbuffers_py

A Python module implemented in Rust for serializing and deserializing RLBot's flatbuffers
https://github.com/virxec/rlbot_flatbuffers_py

flatbuffers rlbot rust-lang

Last synced: over 1 year ago
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A Python module implemented in Rust for serializing and deserializing RLBot's flatbuffers

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## rlbot-flatbuffers

A Python module implemented in Rust for serializing and deserializing RLBot's flatbuffers

### The goal of this project

To provide a fast, safe, and easy to use Python module for serializing and deserializing RLBot's flatbuffers.

A majority of the code is generated in the `codegen/` upon first compile and thrown into `src/python`.

This includes the code generated by `flatc` (living in `src/generated`), the Python wrapper binds to the generated Rust code, and the Python type hints (`rlbot_flatbuffers.pyi`).

### Dev setup

- Ensure Python 3.11+ is installed
- Create a virtual Python environment
- `python3 -m venv venv`
- Activate the virtual environment
- Windows: `venv\Scripts\activate.bat`
- Linux: `source venv/bin/activate`
- Install maturin
- `pip install maturin`
- Build & install for testing
- `maturin develop --release`

To use in another Python environment, like if testing [python-interface](https://github.com/VirxEC/python-interface/blob/master/README.md?plain=1), you can build the wheel:

- `maturin build --release`
- (In another environment) `pip install path/to/file.whl`

The exact path of the wheel will be printed by maturin, just copy+paste it.

### Basic usage

All classes and methods should have types hints readable by your IDE, removing the guesswork of common operations.

#### Creating

```python
import rlbot_flatbuffers as flat

desired_ball = flat.DesiredBallState(
physics=flat.Physics(
location=flat.Vector3Partial(z=200),
velocity=flat.Vector3Partial(x=1500, y=1500),
angular_velocity=flat.Vector3Partial(),
),
)

desired_game_info = flat.DesiredGameInfoState(
world_gravity_z=-100,
game_speed=2,
)

desired_game_state = flat.DesiredGameState(
ball_state=desired_ball,
game_info_state=desired_game_info,
)
```

In the above code, we:

- Set the ball to:
- Location (0, 0, 200)
- Velocity (1500, 1500, 0)
- Angular velocity of (0, 0, 0)
- Don't set the car states
- Set the game info state:
- World gravity to -100
- Game speed to 2x default
- Don't set end match or paused
- Don't set any console commands

All values are optional when creating a class and have the proper defaults.

#### Reading values

```python
import rlbot_flatbuffers as flat

def handle_packet(packet: flat.GamePacket):
if packet.game_info.game_status not in {
flat.GameStatus.Active,
flat.GameStatus.Kickoff,
}:
# Return early if the game isn't active
return

# Print the ball's location
print(packet.ball.physics.location)

for car in packet.players:
# Print the every car's location
print(car.physics.location)
```

The goal of the above was to feel familiar to RLBot v4 while providing a more Pythonic interface.

- All classes (not enums and unions) implement `__match_args__` for easy destructuring via the `match`/`case` pattern.
- Enums and unions and can still be used to match against the type,
they just can't be destructured.
- Every class implements `__str__`, `__repr__`, and `__hash__` methods.
- All enums also implement `__int__` and `__eq__`.
- Lists no longer have `num_x` fields accompanying them,
they are just Python lists of the appropriate length.