https://github.com/visrealm/cx16-supaplex
Supaplex for the Commander x16
https://github.com/visrealm/cx16-supaplex
6502 6502-assembly acme-assembler commander-x16 cx16 cx16-game supaplex
Last synced: 3 months ago
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Supaplex for the Commander x16
- Host: GitHub
- URL: https://github.com/visrealm/cx16-supaplex
- Owner: visrealm
- Created: 2020-05-10T13:26:24.000Z (about 6 years ago)
- Default Branch: master
- Last Pushed: 2020-06-21T23:56:50.000Z (almost 6 years ago)
- Last Synced: 2025-02-10T11:11:16.873Z (over 1 year ago)
- Topics: 6502, 6502-assembly, acme-assembler, commander-x16, cx16, cx16-game, supaplex
- Language: Assembly
- Homepage: https://www.youtube.com/channel/UCH3DwTmI83YVAOIrTQYr-gg
- Size: 4.35 MB
- Stars: 6
- Watchers: 3
- Forks: 0
- Open Issues: 0
-
Metadata Files:
- Readme: README.md
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README
# Supaplex for the Commander x16
Planned clone of the classic PC and Amiga game Supaplex for the [Commander X16](https://github.com/commanderx16) r37.
Currently using [ACME Assembler](https://github.com/commanderx16).
This project is very new and subject to significant changes.
#### Latest video of the game running on the emulator
[](http://www.youtube.com/watch?v=T1c84nqfhXI "Adventures in Assembly [5] - Supaplex for the Commander X16.")
#### Run instructions
If you don't want to set up my build environment (I don't blame you). You can run the latest build by copying the files from:
```
supaplex/bin
```
In to your emulator folder. Then, run the emulator and:
```
LOAD "SUPAPLEX.PRG"
RUN
```
#### Build instructions
Build batch files currently expect a given layout:
```c:\cx16
c:\cx16\x16emu <-- the emulator
c:\cx16\acme <-- acme assembler
c:\cx16\code\supaplex <-- this repository
```
To build, head to c:\cx16\code\supaplex:
```
build.bat / b.bat <-- build the project
run.bat / r.bat <-- run it
br.bat <-- build and run
c:\cx16\code\supaplex\src <-- source files (also some in code\common)
c:\cx16\code\supaplex\bin <-- output files - the disk image for the cx16
c:\cx16\code\supaplex\res <-- various resources used to generate the final level, image, tile files
```