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https://github.com/vitkuz573/prismcommands.fody

PrismCommands.Fody is a small library that provides a simple and elegant way to create ICommand properties in your ViewModel classes. It uses the power of Fody to automatically generate the boilerplate code required to implement ICommand, saving you time and effort.
https://github.com/vitkuz573/prismcommands.fody

csharp delegatecommand icommand mvvm prism

Last synced: 6 months ago
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PrismCommands.Fody is a small library that provides a simple and elegant way to create ICommand properties in your ViewModel classes. It uses the power of Fody to automatically generate the boilerplate code required to implement ICommand, saving you time and effort.

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# PrismCommands.Fody

[![NuGet Status](https://img.shields.io/nuget/v/PrismCommands.Fody.svg)](https://www.nuget.org/packages/PrismCommands.Fody/)

`PrismCommands.Fody` is a [Fody](https://github.com/Fody/Fody) plugin that provides a simple way to replace methods with Prism DelegateCommand properties at compile time.

This is useful when using the [Prism](https://github.com/PrismLibrary/Prism) library to build applications with the Model-View-ViewModel (MVVM) architecture. DelegateCommand is a class provided by Prism that implements the ICommand interface and allows you to bind a command from the view to a method in the view model.

## Installation

1. Install the `PrismCommands.Fody` NuGet package in your project.
2. Add `` to your `FodyWeavers.xml` file in the project's root directory. This step is necessary for Fody to enable the `PrismCommands.Fody` plugin during the build process.
3. Add a `[DelegateCommand]` attribute to any method in your code that you want to replace with a DelegateCommand property.
4. Build your project. The methods with the `[DelegateCommand]` attribute will be replaced with DelegateCommand properties.

## Example

```csharp
public class MyViewModel
{
[DelegateCommand]
public void DoSomething()
{
// Do something here.
}

[DelegateCommand]
public void DoSomethingWithArg(string arg)
{
// Do something with arg here.
}
}
```

After building, each method marked with the `[DelegateCommand]` attribute will be replaced with a corresponding `DelegateCommand` property named using the "{MethodName}Command" pattern.

For example, if you have a `MyViewModel` class with methods named `DoSomething` and `DoSomethingWithArg` marked with the `[DelegateCommand]` attribute, after building, these methods will be replaced with properties named `DoSomethingCommand` and `DoSomethingWithArgCommand`.

```csharp
public class MyViewModel
{
public DelegateCommand DoSomethingCommand { get; }
public DelegateCommand DoSomethingWithArgCommand { get; }

public MyViewModel()
{
DoSomethingCommand = new DelegateCommand(DoSomething);
DoSomethingWithArgCommand = new DelegateCommand(DoSomethingWithArg);
}

private void DoSomething()
{
// Do something here.
}

private void DoSomethingWithArg(string arg)
{
// Do something with arg here.
}
}
```

Thus, you can use the `DoSomethingCommand` and `DoSomethingWithArgCommand` properties to bind the commands to the view.

Note that if you have a method with a name that matches the property name created by `PrismCommands.Fody`, this can lead to conflicts and build errors. To avoid this, avoid using strings in method names that match the "Command" string.

## Supporting CanExecute Methods

`PrismCommands.Fody` also supports `CanExecute` methods for DelegateCommands. To use this feature, create a private method that returns a boolean value and follows the naming convention `Can{CommandMethodName}`. For example, if your command method is named `DoSomething`, the corresponding `CanExecute` method should be named `CanDoSomething`. The plugin will automatically detect the method if it follows this naming convention.

You can customize the naming pattern for `CanExecute` methods by adding the `CanExecuteMethodPattern` attribute to your `FodyWeavers.xml` file.

For example, to change the pattern to `Is{CommandMethodName}Allowed`, add the following line to your `FodyWeavers.xml` file:

```xml

```

Here's an example of how to use the `CanExecute` method feature:

```csharp
public class MyViewModel
{
[DelegateCommand]
public void DoSomething()
{
// Do something here.
}

private bool CanDoSomething()
{
// Return true if the DoSomething command can be executed, false otherwise.
return true;
}
}
```

After building, the `DoSomething` method will be replaced with a `DelegateCommand` property named `DoSomethingCommand`, which will be associated with the `CanDoSomething` method for its `CanExecute` logic.

```csharp
public class MyViewModel
{
public DelegateCommand DoSomethingCommand { get; }

public MyViewModel()
{
DoSomethingCommand = new DelegateCommand(DoSomething, CanDoSomething);
}

private void DoSomething()
{
// Do something here.
}

private bool CanDoSomething()
{
// Return true if the DoSomething command can be executed, false otherwise.
return true;
}
}
```

Now, the `DoSomethingCommand` property can be used to bind the command to the view, and the `CanExecute` logic will be taken into account when determining whether the command can be executed or not.

## How it works

`PrismCommands.Fody` uses the Mono.Cecil library to modify the assembly at compile time. It scans the assembly for methods with the `[DelegateCommand]` attribute and replaces them with DelegateCommand properties.

The implementation details can be found in the [`ModuleWeaver`](https://github.com/vitkuz573/PrismCommands.Fody/blob/main/PrismCommands.Fody/ModuleWeaver.cs) class.

## Future Plans

Here are some future plans for `PrismCommands.Fody`:

- [ ] Improve performance and efficiency. As `PrismCommands.Fody` uses the Mono.Cecil library to modify the assembly at compile time, there is some overhead involved in the build process. In the future, we plan to investigate ways to improve the performance and efficiency of the plugin to minimize build times.
- [ ] Expand documentation and examples. We plan to provide more examples and documentation to help users understand how to use the plugin effectively, as well as showcase some best practices for building Prism applications with the MVVM architecture.

If you have any suggestions or feature requests, feel free to open an issue or contribute to the project!

## Contributing

Contributions are welcome! If you find a bug or have a feature request, please open an issue. If you want to contribute code, please fork the repository and submit a pull request.

Please read the [CONTRIBUTING.md](https://github.com/vitkuz573/PrismCommands.Fody/blob/main/CONTRIBUTING.md) file before contributing.

## License

`PrismCommands.Fody` is licensed under the [MIT License](https://github.com/vitkuz573/PrismCommands.Fody/blob/main/LICENSE).

## Contributors

The following individuals have contributed to the development and maintenance of `PrismCommands.Fody`:

- Vitaly Kuzyaev ([@vitkuz573](https://github.com/vitkuz573)): *Developer of the plugin.* Implemented the core functionality of the plugin, wrote the initial codebase, and provided ongoing maintenance and support.
- OpenAI ChatGPT (@openai/chatgpt): *Provided assistance with code development and readme composition.* Helped with code review, testing, and provided feedback and suggestions for improving the documentation and user experience.