https://github.com/vivesoftware/vivefoveatedrendering
A rendering Unity plugin which reduces the rendering work load through cutting edge GPU technologies.
https://github.com/vivesoftware/vivefoveatedrendering
Last synced: 3 months ago
JSON representation
A rendering Unity plugin which reduces the rendering work load through cutting edge GPU technologies.
- Host: GitHub
- URL: https://github.com/vivesoftware/vivefoveatedrendering
- Owner: ViveSoftware
- License: other
- Created: 2019-05-30T12:02:24.000Z (about 6 years ago)
- Default Branch: master
- Last Pushed: 2020-07-07T08:47:39.000Z (almost 5 years ago)
- Last Synced: 2025-03-28T05:51:09.394Z (3 months ago)
- Language: C++
- Homepage:
- Size: 4.04 MB
- Stars: 47
- Watchers: 9
- Forks: 12
- Open Issues: 7
-
Metadata Files:
- Readme: README.md
- License: LICENSE.md
Awesome Lists containing this project
README
# Vive Foveated Rendering for Unity
Copyright 2020, HTC Corporation. All rights reserved.## Introduction
Vive Foveated Rendering is a rendering Unity plugin which reduces the rendering work load through cutting
edge GPU technologies. This plugin supports both fixed and eye-tracked foveated rendering. The developer
could easily apply foveated rendering to their VR application and adjust shading rate and region
size for either better performance or better quality, according to their requirements.## Features
* Foveated Rendering
* NVIDIA VRWorks Variable Rate Shading (VRS) and VRS Wrapper
* Support Eye Tracking(for VIVE Pro Eye only)## System Requirements:
* Operation System: Windows 7 with DirectX 11
* Graphics Card: NVIDIA Turing based GPUs
* Driver Version: 430 and later
* (Optional)Eye Tracking: SRanipal v1.0.0.0