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https://github.com/vleue/vleue_navigator

Pathfinding on NavMeshes for Bevy
https://github.com/vleue/vleue_navigator

any-angle bevy bevy-plugin navmesh path-planning pathfinding rust

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Pathfinding on NavMeshes for Bevy

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README

        

# Navigation for Bevy with NavMesh

![MIT/Apache 2.0](https://img.shields.io/badge/license-MIT%2FApache-blue.svg)
[![Release Doc](https://docs.rs/vleue_navigator/badge.svg)](https://docs.rs/vleue_navigator)
[![Crate](https://img.shields.io/crates/v/vleue_navigator.svg)](https://crates.io/crates/vleue_navigator)

Navigation mesh for [Bevy](http://github.com/bevyengine/bevy) using [Polyanya](https://github.com/vleue/polyanya).

![map with many points finding their paths](https://raw.githubusercontent.com/vleue/vleue_navigator/main/screenshots/many.png)

Check out the [WASM demos](https://vleue.github.io/vleue_navigator/)

## Usage

### From a prebuilt NavMesh

Loading a mesh from a gLTF file, then building a `NavMesh` from it and using it for getting paths. See [gltf.rs](https://github.com/vleue/vleue_navigator/blob/main/examples/gltf.rs) and [`NavMesh::from_bevy_mesh`](https://docs.rs/vleue_navigator/latest/vleue_navigator/struct.NavMesh.html#method.from_bevy_mesh).

### From obstacle components

Spawn entities marked as obstacles, create the NavMesh live from them. See [auto_navmesh_aabb](https://github.com/vleue/vleue_navigator/blob/main/examples/auto_navmesh_aabb.rs) and [`NavMeshUpdaterPlugin`](https://docs.rs/vleue_navigator/latest/vleue_navigator/prelude/struct.NavmeshUpdaterPlugin.html).

## Example videos

[Pathfinding many agents](https://www.youtube.com/watch?v=Zi9EMAdHp4M).

[Parameters for NavMesh generation](https://www.youtube.com/watch?v=wYRrvWaLjJ8)

## Reading list

Pathfinding:
* [Compromise-free Pathfinding on a Navigation Mesh](https://www.ijcai.org/proceedings/2017/0070.pdf): Fast and optimal path finding on a generalized navmesh

NavMesh building:
* [Line Generalisation by Repeated Elimination of Points](https://hull-repository.worktribe.com/preview/376364/000870493786962263.pdf): Geometry simplification while keeping the general shape
* [Constrained Delaunay Triangulation](https://en.wikipedia.org/wiki/Constrained_Delaunay_triangulation): Building a tri-mesh from edges

### To Implement

* Steering Behaviors For Autonomous Characters https://www.red3d.com/cwr/steer/
* A Generic Solution to Polygon Clipping https://dl.acm.org/doi/pdf/10.1145/129902.129906
* Polygon Offsetting by Computing Winding Numbers https://mcmains.me.berkeley.edu/pubs/DAC05OffsetPolygon.pdf

## Bevy Supported Versions

|Bevy|vleue_navigator|avian|
|---|---|---|
|0.15|0.11.1|0.2|
|0.14|0.10|0.1|
|0.13|0.7|x|