https://github.com/voldien/worldcurver
World Curver Shader for Unity3D
https://github.com/voldien/worldcurver
c-sharp shaders unity unity-3d unity-package unity-package-manager unity3d
Last synced: 9 months ago
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World Curver Shader for Unity3D
- Host: GitHub
- URL: https://github.com/voldien/worldcurver
- Owner: voldien
- License: other
- Archived: true
- Created: 2020-05-23T19:21:05.000Z (about 6 years ago)
- Default Branch: master
- Last Pushed: 2022-05-07T06:25:52.000Z (about 4 years ago)
- Last Synced: 2024-09-28T20:59:07.914Z (over 1 year ago)
- Topics: c-sharp, shaders, unity, unity-3d, unity-package, unity-package-manager, unity3d
- Language: C#
- Homepage:
- Size: 96.7 KB
- Stars: 1
- Watchers: 3
- Forks: 0
- Open Issues: 0
-
Metadata Files:
- Readme: README.md
- Changelog: CHANGELOG.md
- License: LICENSE
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README
## World Curver Shaders
[](https://www.gnu.org/licenses/gpl-3.0)
[](https://github.com/voldien/WorldCurver/releases)
A collection of shader with world curving feature. It can be configured intensity of the curve and what direction. In addition, in what vector space such as clip space, world space and view space shall the curving take place.
# Features
- Physical Based Rendering Shaders
- Cel Shading
- Mobile Shaders
- Forward and Deferred Rendering pipeline support
# Installation
### Simple Download
[Latest Unity Packages](../../releases/latest)
### Unity Package Manager (UPM)
> You will need to have git installed and set in your system PATH.
Find `Packages/manifest.json` in your project and add the following:
```json
{
"dependencies": {
"com.linuxsenpai.worldcurver": "https://github.com/voldien/WorldCurver.git",
"...": "..."
}
}
```
## Contributing
If you have any idea, feel inclined to fork it and submit your changes back to this repository.
## License
This project is licensed under the GPL+3 License - see the [LICENSE](LICENSE) file for details