https://github.com/voxell-tech/UnityASR
Automatic Speech Recognition in Unity.
https://github.com/voxell-tech/UnityASR
asr speech-recognition stt unity3d unity3d-speech
Last synced: 3 months ago
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Automatic Speech Recognition in Unity.
- Host: GitHub
- URL: https://github.com/voxell-tech/UnityASR
- Owner: nixon-voxell
- License: apache-2.0
- Archived: true
- Created: 2021-03-05T09:44:01.000Z (over 4 years ago)
- Default Branch: master
- Last Pushed: 2022-01-09T12:04:55.000Z (over 3 years ago)
- Last Synced: 2025-02-19T12:02:55.537Z (4 months ago)
- Topics: asr, speech-recognition, stt, unity3d, unity3d-speech
- Language: C#
- Homepage:
- Size: 43 KB
- Stars: 32
- Watchers: 4
- Forks: 5
- Open Issues: 1
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Metadata Files:
- Readme: README.md
- Funding: .github/FUNDING.yml
- License: LICENSE
Awesome Lists containing this project
README
# Unity Automatic Speech Recognition
> Discalimer: Currently, the AutomaticSpeechRecognition.cs script is not working as intended. For some reasons, it couldn't recognize a single word I say. Please make a pull request if you figured out how to solve this issue!
## What does this package contatins??
This package provides a fully functional cross platform Automatic Speech Recognition using deep learning models intergrated in Unity with C#!!! Anyone can use this package in any way they want as long as they credit the author(s) and also respect the [license](LICENSE) agreement.
### DeepSpeech
[DeepSpeech](https://github.com/mozilla/DeepSpeech) is used as the backend of this package. In order to use DeepSpeech, the source code had to be copied manually as there are some unwanted stuffs in the DLL package.
## Installation
This package depends on:
- [UnityUtil](https://github.com/voxell-tech/UnityUtil)1. Clone the [UnityUtil](https://github.com/voxell-tech/UnityUtil) repository into your project's `Packages` folder.
2. Download the unitypackage dependencies from [Google Drive](https://drive.google.com/drive/u/5/folders/1WOaWVwdCD9p0oq7S3atoJfLt9V0HND1u) and extract it into Unity.
3. Clone this repository into your project's Packages folder.
4. In Unity, go into `native/DeepSpeechClient`, you can choose either CPU or GPU version of DeepSpeech, GPU version is way faster than CPU inferencing.
5. And you are ready to go!## Support the project!
## Join the community!
## License
This repository as a whole is licensed under the GNU Public License, Version 3. Individual files may have a different, but compatible license.
See [license file](./LICENSE) for details.