https://github.com/vrlabs/damping-constraints
Constraints with damping effects.
https://github.com/vrlabs/damping-constraints
Last synced: 5 months ago
JSON representation
Constraints with damping effects.
- Host: GitHub
- URL: https://github.com/vrlabs/damping-constraints
- Owner: VRLabs
- License: mit
- Created: 2021-12-21T12:47:13.000Z (over 4 years ago)
- Default Branch: main
- Last Pushed: 2024-12-04T20:41:08.000Z (over 1 year ago)
- Last Synced: 2025-04-05T20:35:15.883Z (about 1 year ago)
- Language: C#
- Homepage:
- Size: 14 MB
- Stars: 2
- Watchers: 3
- Forks: 0
- Open Issues: 1
-
Metadata Files:
- Readme: README.md
- License: LICENSE
Awesome Lists containing this project
README
# Damping Constraints
[](https://github.com/VRLabs/Damping-Constraints/releases/latest)
[](https://github.com/VRLabs/Damping-Constraints/blob/main/LICENSE)
[](https://img.shields.io/badge/Quest-Compatible-green?logo=Meta)
[](https://unity.com/releases/editor/whats-new/2022.3.22)
[](https://vrchat.com/home/download)
[](https://discord.vrlabs.dev/)
[](https://patreon.vrlabs.dev/)
Constraints with adjustable damping effects

### ⬇️ [Download Latest Version](https://github.com/VRLabs/Damping-Constraints/releases/latest)
### 📦 [Add to VRChat Creator Companion](https://vrlabs.dev/packages?package=dev.vrlabs.damping-constraints)
---
## How it works
* The constraint targets itself at full weight and another source at a weight lower than one.
* This causes a feedback loop where every frame the constraint moves a relative distance towards the target, creating a damping effect.
## Install guide
https://github.com/VRLabs/Damping-Constraints/assets/76777936/98ad4d8a-1e70-4c49-bccc-69b6fc566bf4
Position Damping Constraint
* Drag & Drop the ``Position Damping Constraint`` prefab into the base of your Hierarchy.
* Right click and unpack the prefab, then drag & drop it onto your avatar.
* Expand the prefab hierarchy and find ``Position Target``.
* Move ``Position Target`` outside of ``Position Damping Constraint`` and place it anywhere in your avatars hierarchy as needed.
Rotation Damping Constraint
* Drag & Drop the ``Rotation Damping Constraint`` prefab into the base of your Hierarchy.
* Right click and unpack the prefab, then drag & drop it onto your avatar.
* Expand the prefab hierarchy and find ``Rotation Target``.
* Move ``Rotation Target`` outside of ``Rotation Damping Constraint`` and place it anywhere in your avatars hierarchy as needed.
> [!NOTE]
> When building for Quest, you will have to remove unsupported components and shaders
## How to use
* Place the objects you want to dampen inside ``Container``.
* Alternatively you can constrain the objects to ``Container``.
* Changing the weight of the second source in the constraint will change the strength of the damping effect.
## Performance stats
```c++
Constraints: 1
Constraint Depth: 1
```
## Hierarchy layout
Position Damping Constraint:
```html
Position Damping Constraint
|-Container
| |-Cube
|-Position Target
```
Rotation Damping Constraint:
```html
Rotation Damping Constraint
|-Container
| |-Cube
|-Rotation Target
```
## Contributors
* [lin](https://github.com/oofdesu)
* [PF_Cactus](https://github.com/brandonvdongen)
## License
Damping Constraints is available as-is under MIT. For more information see [LICENSE](https://github.com/VRLabs/Damping-Constraints/blob/main/LICENSE).
[
](https://vrlabs.dev "VRLabs")
[
](https://discord.vrlabs.dev/ "VRLabs")
[
](https://patreon.vrlabs.dev/ "VRLabs")
[
](https://twitter.com/vrlabsdev "VRLabs")