https://github.com/vrlabs/dynamic-bones-stub
Stub package for the VRChat and CVR whitelisted Dynamic Bones components.
https://github.com/vrlabs/dynamic-bones-stub
Last synced: 10 months ago
JSON representation
Stub package for the VRChat and CVR whitelisted Dynamic Bones components.
- Host: GitHub
- URL: https://github.com/vrlabs/dynamic-bones-stub
- Owner: VRLabs
- License: mit
- Created: 2022-08-05T05:26:17.000Z (almost 4 years ago)
- Default Branch: main
- Last Pushed: 2024-12-04T20:39:49.000Z (over 1 year ago)
- Last Synced: 2024-12-04T21:34:20.392Z (over 1 year ago)
- Language: C#
- Homepage:
- Size: 220 KB
- Stars: 19
- Watchers: 3
- Forks: 0
- Open Issues: 1
-
Metadata Files:
- Readme: README.md
- License: LICENSE
Awesome Lists containing this project
README
# Dynamic Bones Stub
[](https://github.com/VRLabs/Dynamic-Bones-Stub/releases/latest)
[](https://github.com/VRLabs/Dynamic-Bones-Stub/blob/main/LICENSE)
[](https://unity3d.com/unity/whats-new/2019.4.31)
[](https://vrchat.com/home/download)
[](https://discord.vrlabs.dev/)
[](https://patreon.vrlabs.dev/)
Stub package for the [Dynamic Bones](https://assetstore.unity.com/packages/tools/animation/dynamic-bone-16743) components whitelisted by VRChat

### ⬇️ [Download Latest Version](https://github.com/VRLabs/Dynamic-Bones-Stub/releases/latest)
### 📦 [Add to VRChat Creator Companion](https://vrlabs.dev/packages?package=dev.vrlabs.dynamic-bones-stub)
---
## How it works
* VRChat copies all component data into duplicate ones when your avatar is loaded.
* By employing identical variable names in the stubs, the serialized information seamlessly transfers to the duplicate component.
## Additional notes
* You cannot use any of the Dynamic Bone components in the editor, as they lack executable code.
* Note that in VRChat, Dynamic Bones are automatically converted to PhysBones. If you have a recent Avatar VRChat SDK and this stub, you can use one of the following options to convert the Dynamic Bones into PhysBones and obtain the full functionality in the editor.
* The `Auto Fix` button in the VRChat SDK Build Control Panel
* `VRChat SDK -> Utilities -> Convert DynamicBones to PhysBones` from the [top toolbar](https://creators.vrchat.com/avatars/avatar-dynamics/physbones#manual-dynamic-bone-conversion)
* For testing in the editor, if Dynamic Bones are essential, we highly recommend purchasing the full software from the [Unity Asset Store](https://assetstore.unity.com/packages/tools/animation/dynamic-bone-16743).
## Contributors
* [Dreadrith](https://github.com/Dreadrith)
## License
Dynamic Bones Stub is available as-is under MIT. For more information see [LICENSE](https://github.com/VRLabs/Dynamic-Bones-Stub/blob/main/LICENSE).
[
](https://vrlabs.dev "VRLabs")
[
](https://discord.vrlabs.dev/ "VRLabs")
[
](https://patreon.vrlabs.dev/ "VRLabs")
[
](https://twitter.com/vrlabsdev "VRLabs")